Skip to content

Buildings & Farm Expansion

Buildings & Renovation Guide

Major farm buildings are constructed or renovated through Kisuke after their corresponding unlock conditions are met. Each action keeps its own money, materials, duration, footprint and function; only one Kisuke construction or renovation project can be active at a time.

14

Live building families

29

Action records

9

Documented relocation rows

Ver.1.09

Live baseline

Database rule: an em dash / “Not listed” means the repository does not verify that value. It never means free, instant, unlimited or movable by default. English names are provisional where the official Western localization is not yet verified.

Kisuke service

Kisuke Construction Service

Tree Construction is the service boundary for the action records below. Service hours come from the shared Shop Schedules authority.

Provider

樹木建設 · Kisuke

Open

10:00–17:00

Closed

saturday / sunday

Concurrency

1 active project

How a project flows

  1. 1. Meet the story, delivery, upgrade or postgame prerequisite.
  2. 2. Choose the specific action, not a generic building price.
  3. 3. Bring the listed material IDs and money.
  4. 4. Wait the action-specific duration; calendar completion semantics are not inferred.

One-project rule

The service schedule is not a claim about Kisuke's map location or general dialogue availability. Relocation/removal support is only exposed for records with a documented service note.

No construction queue is modeled. The one-project rule covers the canonical construction and renovation service scope; relocation/removal concurrency is not generalized beyond the records below.

See Shop Hours & NPC Schedules for schedule context. Service hours are not the same as Kisuke's physical location or every dialogue state.

Complete live database

Building Database

The family view groups tier records while retaining stable source IDs and action-specific values. Use the filters for a quick lookup, then use the family sections for progression context.

29 of 29 entries shown

金床

Anvil

New build

A workstation used for material processing and tool strengthening or upgrades.

Cost

Stone ×20Copper Ingot ×5¥1,000
Build time
3 days
Footprint
3 × 2 tiles
Capacity
Not listed
Max count
3

Unlock: Order through Kisuke's construction service.

Do not confuse the Anvil with a primary handheld tool.

鶏小屋

Chicken Coop

New build

A poultry building for chickens and other small birds.

Cost

Easy-to-Handle Wood ×200Hard Wood ×100Copper Ingot ×30¥6,500
Build time
4 days
Footprint
6 × 7 tiles
Capacity
8 poultry
Max count
4

Unlock: Order through Kisuke's construction service.

The current construction listing describes up to 8 poultry, while another expansion source describes poultry capacity as increasing from 4 to 8. The page preserves this naming ambiguity instead of inventing a separate smaller Japanese entity.

鶏小屋

Chicken Coop Renovation

Renovation / upgrade

A documented coop renovation listing associated with the larger poultry capacity.

Cost

Easy-to-Handle Wood ×120Hard Wood ×30Copper Ingot ×10¥4,000
Build time
3 days
Footprint
Not listed
Capacity
8 poultry
Max count
Not listed

Unlock: Available as a Chicken Coop renovation through the construction service.

The Japanese source naming is reconciled as a renovation rather than a second primary coop entity.

小さな家畜小屋

Small Livestock Barn

New build

The starter building for large livestock animals.

Cost

Easy-to-Handle Wood ×80Stone ×30Copper Ingot ×10¥2,000
Build time
4 days
Footprint
12 × 9 tiles
Capacity
4 large livestock animals
Max count
4

Unlock: Order through Kisuke's construction service.

Reserve substantial farm space before placing a large-animal building.

家畜小屋

Livestock Barn Upgrade

Renovation / upgrade

The upgraded large-livestock building with double the documented starter capacity.

Cost

Easy-to-Handle Wood ×300Hard Wood ×150Iron Ingot ×40¥5,000
Build time
3 days
Footprint
Not listed
Capacity
8 livestock animals
Max count
Not listed

Unlock: Upgrade the Small Livestock Barn through the construction service.

Livestock housing can also make related night content possible; the full anomaly explanation remains on the Night Anomalies guide.

大きな家畜小屋

Large Livestock Barn

Renovation / upgrade

A larger livestock barn renovation with capacity for 12 livestock animals.

Cost

Hard Wood ×100Hard Stone ×300Brick ×100Money cost not listed
Build time
3 days
Footprint
Not listed
Capacity
12 livestock animals
Max count
Not listed

Unlock: Upgrade the Livestock Barn through the construction service.

This is a distinct 12-capacity construction record after the 8-capacity Livestock Barn.

サイロ

Silo

New build

A fodder storage building that raises stored fodder capacity to 999.

Cost

Iron Ingot ×20¥1,000
Build time
3 days
Footprint
3 × 3 tiles
Capacity
999 fodder
Max count
1

Unlock: Order through Kisuke's construction service.

納屋

Storage Barn

New build

An interior room where objects can be placed.

Cost

Iron Ingot ×30Stone ×60Heavy Stone ×15¥3,000
Build time
4 days
Footprint
5 × 4 tiles
Capacity
Not listed
Max count
2

Unlock: Order through Kisuke's construction service.

This page does not claim that the room is global item storage.

井戸

Well

New build

A water source used to refill the Watering Can.

Cost

Wood ×20Stone ×20¥1,000
Build time
2 days
Footprint
2 × 2 tiles
Capacity
Not listed
Max count
3

Unlock: Order through Kisuke's construction service.

生け簀

Fish Pond

New build

A fish-housing construction record; Fish Pond Breeding owns breeding mechanics.

Cost

Hard Wood ×30Stone ×100Heavy Stone ×70¥7,000
Build time
2 days
Footprint
3 × 3 tiles
Capacity
10 fish
Max count
3

Unlock: Order through Kisuke's construction service.

Fish identity and locations remain on Fishing; bait remains on Fishing Baits; capacity and breeding remain on Fish Pond Breeding.

大きな生け簀

Large Fish Pond

Renovation / upgrade

A Fish Pond remodel that increases fish capacity to 30.

Cost

Stone ×100Heavy Stone ×100Hard Stone ×30¥12,000
Build time
2 days
Footprint
Not listed
Capacity
30 fish
Max count
Not listed

Unlock: Complete the Fish section of the Village Chief Delivery Catalog, then remodel a Fish Pond.

The four Fish delivery groups remain on Chief Deliveries and are not duplicated here.

犬小屋

Doghouse

New build

A house for the village dog.

Cost

Wood ×50¥1,000
Build time
2 days
Footprint
2 × 3 tiles
Capacity
Not listed
Max count
1

Unlock: Order through Kisuke's construction service.

No extra friendship buff is claimed.

馬小屋

Horse Stable

New build

A separate stable for Horse housing; the Horse purchase trigger is documented through Livestock Barn progression instead.

Cost

Materials not listedMoney cost not listed
Build time
Not listed
Footprint
Not listed
Capacity
Not listed
Max count
Not listed

Unlock: Horse Stable housing is separate from the Livestock Barn unlock trigger; exact construction cost is not listed until independently verified.

Exact Horse Stable materials, price, days, footprint, capacity and purchase-order role are not reliably surfaced in the current structured construction table.

温室

Greenhouse

New build

A late-progression growing building; Greenhouse owns finished-facility growing behavior.

Cost

Hard Wood ×200Glass Rod ×150High-Quality Fertilizer ×30¥80,000
Build time
5 days
Footprint
Not listed
Capacity
Not listed
Max count
Not listed

Unlock: Complete the High-Quality Goods section of the Village Chief Delivery Catalog, then order the Greenhouse through Kisuke.

150 Glass Rods equals 750 Glass Fragments at 5 fragments per rod; this conversion is derived. Finished-facility growing rules remain on Greenhouse, Farming, Fruit Trees and Paddy Farming.

バードバス

Bird Bath

New build

A special Hunting Chief Delivery facility; Bird Bath and Bird Drops own its finished-facility behavior.

Cost

Iron Ingot ×20Stone ×15¥2,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
Not listed

Unlock: Complete the Hunting section of the Village Chief Delivery Catalog.

The stable ID remains bird-facility for compatibility; the reconciled public building name is Bird Bath and the Japanese source label is バードバス.

きれいなお家

Improved House

Renovation / upgrade

A house renovation that adds space and a kitchen-equipped room.

Cost

Wood ×100Stone ×100¥8,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: House renovation through Kisuke's construction service.

The kitchen is the key functional change; this is not presented as mandatory for every playstyle.

大きな家

Large House

Renovation / upgrade

A larger house renovation that expands the second floor and allows exterior changes.

Cost

Wood ×200Hard Stone ×100¥40,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: House renovation through Kisuke's construction service.

No unsupported storage or cooking bonus is claimed.

地下室

Basement

Renovation / upgrade

A house renovation that adds a basement level.

Cost

Wood ×400Stone ×600Weeds ×250¥80,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: House renovation through Kisuke's construction service.

Basement storage capacity is not claimed without stronger mechanics data.

普通の壁

Normal Wall

Renovation / upgrade

An interior wall renovation option.

Cost

Clay ×20Brown Dye ×5¥3,000
Build time
1 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Interior renovation through Kisuke's construction service.

明るい壁

Bright Wall

Renovation / upgrade

An interior wall renovation option.

Cost

Clay ×20White Dye ×5¥3,000
Build time
1 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Interior renovation through Kisuke's construction service.

おしゃれな壁

Stylish Wall

Renovation / upgrade

An interior wall renovation option.

Cost

Clay ×20Red Dye ×5¥3,000
Build time
1 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Interior renovation through Kisuke's construction service.

冷たい壁

Cool Wall

Renovation / upgrade

An interior wall renovation option.

Cost

Clay ×20Green Dye ×5¥3,000
Build time
1 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Interior renovation through Kisuke's construction service.

普通の床

Normal Floor

Renovation / upgrade

An interior floor renovation option.

Cost

Easy-to-Handle Wood ×80Sticky Sap ×10¥5,000
Build time
1 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Interior renovation through Kisuke's construction service.

渋い木の床

Refined Wood Floor

Renovation / upgrade

An interior floor renovation option.

Cost

Hard Wood ×80Fragrant Sap ×10¥5,000
Build time
1 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Interior renovation through Kisuke's construction service.

丸太の外装

Log Exterior

Renovation / upgrade

An exterior renovation style for the house.

Cost

Wood ×150Easy-to-Handle Wood ×150Hard Wood ×150¥50,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

レンガの外装

Brick Exterior

Renovation / upgrade

An exterior renovation style for the house.

Cost

Wood ×150Brick ×150Iron Ingot ×50¥50,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

茅葺き屋根の外装

Thatched Exterior

Renovation / upgrade

An exterior renovation style for the house.

Cost

Weeds ×800Heavy Stone ×200Bamboo ×80¥50,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

漆喰の外装

Plaster Exterior

Renovation / upgrade

An exterior renovation style for the house.

Cost

Hard Wood ×150Charcoal ×60Heavy Stone ×100¥50,000
Build time
2 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

庭の裏道の開通

Open the Backyard Shortcut

Delivery or progression unlock

A postgame construction option that opens a shortcut from the garden toward the Quarry.

Cost

Materials not listed¥50,000
Build time
3 days
Footprint
Not listed
Capacity
Not listed
Max count
1

Unlock: Available after completing the main story.

This is a postgame shortcut, not a new livestock, storage or processing building.

Anvil

Family ID: anvil · utility

live · shade

金床

Anvil

New Construction

A workstation used for material processing and tool strengthening or upgrades.

Cost
¥1,000
Duration
3 days
Footprint
3 × 2 tiles
Max placed
3

Materials: Stone ×20 · Copper Ingot ×5

Unlock: Order through Kisuke's construction service.

Do not confuse the Anvil with a primary handheld tool.

construction:anvil · source building ID anvil

Chicken Coop

Family ID: chicken-coop · animal-housing

live · shade

鶏小屋

Chicken Coop

New Construction

A poultry building for chickens and other small birds.

Cost
¥6,500
Duration
4 days
Footprint
6 × 7 tiles
Max placed
4

Materials: Easy-to-Handle Wood ×200 · Hard Wood ×100 · Copper Ingot ×30

Unlock: Order through Kisuke's construction service.

The current construction listing describes up to 8 poultry, while another expansion source describes poultry capacity as increasing from 4 to 8. The page preserves this naming ambiguity instead of inventing a separate smaller Japanese entity.

construction:chicken-coop · source building ID chicken-coop

鶏小屋

Chicken Coop Renovation

Renovation

A documented coop renovation listing associated with the larger poultry capacity.

Cost
¥4,000
Duration
3 days
Footprint
Not listed
Max placed
Not listed

Materials: Easy-to-Handle Wood ×120 · Hard Wood ×30 · Copper Ingot ×10

Unlock: Available as a Chicken Coop renovation through the construction service.

The Japanese source naming is reconciled as a renovation rather than a second primary coop entity.

construction:chicken-coop-upgrade · source building ID chicken-coop-upgrade

Livestock Barn Upgrade

Family ID: livestock-barn · animal-housing

live · shade

小さな家畜小屋

Small Livestock Barn

New Construction

The starter building for large livestock animals.

Cost
¥2,000
Duration
4 days
Footprint
12 × 9 tiles
Max placed
4

Materials: Easy-to-Handle Wood ×80 · Stone ×30 · Copper Ingot ×10

Unlock: Order through Kisuke's construction service.

Reserve substantial farm space before placing a large-animal building.

construction:small-livestock-barn · source building ID small-livestock-barn

家畜小屋

Livestock Barn Upgrade

Renovation

The upgraded large-livestock building with double the documented starter capacity.

Cost
¥5,000
Duration
3 days
Footprint
Not listed
Max placed
Not listed

Materials: Easy-to-Handle Wood ×300 · Hard Wood ×150 · Iron Ingot ×40

Unlock: Upgrade the Small Livestock Barn through the construction service.

Livestock housing can also make related night content possible; the full anomaly explanation remains on the Night Anomalies guide.

construction:livestock-barn · source building ID livestock-barn

大きな家畜小屋

Large Livestock Barn

Renovation

A larger livestock barn renovation with capacity for 12 livestock animals.

Cost
Not listed
Duration
3 days
Footprint
Not listed
Max placed
Not listed

Materials: Hard Wood ×100 · Hard Stone ×300 · Brick ×100

Unlock: Upgrade the Livestock Barn through the construction service.

This is a distinct 12-capacity construction record after the 8-capacity Livestock Barn. Money conflict preserved: one construction list reports ¥5,000 while a separate facility record reports ¥10,000; no source-level identity resolution is published.

construction:large-livestock-barn · source building ID large-livestock-barn

Silo

Family ID: silo · utility

live · shade

サイロ

Silo

New Construction

A fodder storage building that raises stored fodder capacity to 999.

Cost
¥1,000
Duration
3 days
Footprint
3 × 3 tiles
Max placed
1

Materials: Iron Ingot ×20

Unlock: Order through Kisuke's construction service.

construction:silo · source building ID silo

Storage Barn

Family ID: storage-barn · utility

live · shade

納屋

Storage Barn

New Construction

An interior room where objects can be placed.

Cost
¥3,000
Duration
4 days
Footprint
5 × 4 tiles
Max placed
2

Materials: Iron Ingot ×30 · Stone ×60 · Heavy Stone ×15

Unlock: Order through Kisuke's construction service.

This page does not claim that the room is global item storage.

construction:storage-barn · source building ID storage-barn

Well

Family ID: well · utility

live · shade

井戸

Well

New Construction

A water source used to refill the Watering Can.

Cost
¥1,000
Duration
2 days
Footprint
2 × 2 tiles
Max placed
3

Materials: Wood ×20 · Stone ×20

Unlock: Order through Kisuke's construction service.

construction:well · source building ID well

Fish Pond

Family ID: fish-pond · fish-facility

live · shade

生け簀

Fish Pond

New Construction

A fish-housing construction record; Fish Pond Breeding owns breeding mechanics.

Cost
¥7,000
Duration
2 days
Footprint
3 × 3 tiles
Max placed
3

Materials: Hard Wood ×30 · Stone ×100 · Heavy Stone ×70

Unlock: Order through Kisuke's construction service.

Fish identity and locations remain on Fishing; bait remains on Fishing Baits; capacity and breeding remain on Fish Pond Breeding.

construction:fish-pond · source building ID fish-pond

Large Fish Pond

Family ID: large-fish-pond · fish-facility

live · shade

大きな生け簀

Large Fish Pond

Renovation

A Fish Pond remodel that increases fish capacity to 30.

Cost
¥12,000
Duration
2 days
Footprint
Not listed
Max placed
Not listed

Materials: Stone ×100 · Heavy Stone ×100 · Hard Stone ×30

Unlock: Complete the Fish section of the Village Chief Delivery Catalog, then remodel a Fish Pond.

The four Fish delivery groups remain on Chief Deliveries and are not duplicated here.

construction:large-fish-pond · source building ID large-fish-pond

Doghouse

Family ID: doghouse · farm-facility

live · shade

犬小屋

Doghouse

New Construction

A house for the village dog.

Cost
¥1,000
Duration
2 days
Footprint
2 × 3 tiles
Max placed
1

Materials: Wood ×50

Unlock: Order through Kisuke's construction service.

No extra friendship buff is claimed.

construction:doghouse · source building ID doghouse

Horse Stable

Family ID: horse-stable · animal-housing

live · shade

馬小屋

Horse Stable

New Construction

A separate stable for Horse housing; the Horse purchase trigger is documented through Livestock Barn progression instead.

Cost
Not listed
Duration
Not listed
Footprint
Not listed
Max placed
Not listed

Materials: Not listed

Unlock: Horse Stable housing is separate from the Livestock Barn unlock trigger; exact construction cost is not listed until independently verified.

Exact Horse Stable materials, price, days, footprint, capacity and purchase-order role are not reliably surfaced in the current structured construction table.

construction:horse-stable · source building ID horse-stable

Greenhouse

Family ID: greenhouse · farm-facility

live · shade

温室

Greenhouse

New Construction

A late-progression growing building; Greenhouse owns finished-facility growing behavior.

Cost
¥80,000
Duration
5 days
Footprint
Not listed
Max placed
Not listed

Materials: Hard Wood ×200 · Glass Rod ×150 · High-Quality Fertilizer ×30

Unlock: Complete the High-Quality Goods section of the Village Chief Delivery Catalog, then order the Greenhouse through Kisuke.

150 Glass Rods equals 750 Glass Fragments at 5 fragments per rod; this conversion is derived. Finished-facility growing rules remain on Greenhouse, Farming, Fruit Trees and Paddy Farming.

construction:greenhouse · source building ID greenhouse

Bird Bath

Family ID: bird-facility · farm-facility

live · shade

バードバス

Bird Bath

New Construction

A special Hunting Chief Delivery facility; Bird Bath and Bird Drops own its finished-facility behavior.

Cost
¥2,000
Duration
2 days
Footprint
Not listed
Max placed
Not listed

Materials: Iron Ingot ×20 · Stone ×15

Unlock: Complete the Hunting section of the Village Chief Delivery Catalog.

The stable ID remains bird-facility for compatibility; the reconciled public building name is Bird Bath and the Japanese source label is バードバス. Bird arrival and drop mechanics remain on Bird Drops; no fixed rate or schedule is claimed.

construction:bird-facility · source building ID bird-facility

Player House

Family ID: player-house · house

live · shade

きれいなお家

Improved House

Renovation

A house renovation that adds space and a kitchen-equipped room.

Cost
¥8,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×100 · Stone ×100

Unlock: House renovation through Kisuke's construction service.

The kitchen is the key functional change; this is not presented as mandatory for every playstyle.

construction:improved-house · source building ID improved-house

大きな家

Large House

Renovation

A larger house renovation that expands the second floor and allows exterior changes.

Cost
¥40,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×200 · Hard Stone ×100

Unlock: House renovation through Kisuke's construction service.

No unsupported storage or cooking bonus is claimed.

construction:large-house · source building ID large-house

地下室

Basement

Renovation

A house renovation that adds a basement level.

Cost
¥80,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×400 · Stone ×600 · Weeds ×250

Unlock: House renovation through Kisuke's construction service.

Basement storage capacity is not claimed without stronger mechanics data.

construction:basement · source building ID basement

普通の壁

Normal Wall

Renovation

An interior wall renovation option.

Cost
¥3,000
Duration
1 day
Footprint
Not listed
Max placed
1

Materials: Clay ×20 · Brown Dye ×5

Unlock: Interior renovation through Kisuke's construction service.

construction:normal-wall · source building ID normal-wall

明るい壁

Bright Wall

Renovation

An interior wall renovation option.

Cost
¥3,000
Duration
1 day
Footprint
Not listed
Max placed
1

Materials: Clay ×20 · White Dye ×5

Unlock: Interior renovation through Kisuke's construction service.

construction:bright-wall · source building ID bright-wall

おしゃれな壁

Stylish Wall

Renovation

An interior wall renovation option.

Cost
¥3,000
Duration
1 day
Footprint
Not listed
Max placed
1

Materials: Clay ×20 · Red Dye ×5

Unlock: Interior renovation through Kisuke's construction service.

construction:stylish-wall · source building ID stylish-wall

冷たい壁

Cool Wall

Renovation

An interior wall renovation option.

Cost
¥3,000
Duration
1 day
Footprint
Not listed
Max placed
1

Materials: Clay ×20 · Green Dye ×5

Unlock: Interior renovation through Kisuke's construction service.

construction:cool-wall · source building ID cool-wall

普通の床

Normal Floor

Renovation

An interior floor renovation option.

Cost
¥5,000
Duration
1 day
Footprint
Not listed
Max placed
1

Materials: Easy-to-Handle Wood ×80 · Sticky Sap ×10

Unlock: Interior renovation through Kisuke's construction service.

construction:normal-floor · source building ID normal-floor

渋い木の床

Refined Wood Floor

Renovation

An interior floor renovation option.

Cost
¥5,000
Duration
1 day
Footprint
Not listed
Max placed
1

Materials: Hard Wood ×80 · Fragrant Sap ×10

Unlock: Interior renovation through Kisuke's construction service.

construction:refined-wood-floor · source building ID refined-wood-floor

丸太の外装

Log Exterior

Renovation

An exterior renovation style for the house.

Cost
¥50,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×150 · Easy-to-Handle Wood ×150 · Hard Wood ×150

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

construction:log-exterior · source building ID log-exterior

レンガの外装

Brick Exterior

Renovation

An exterior renovation style for the house.

Cost
¥50,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×150 · Brick ×150 · Iron Ingot ×50

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

construction:brick-exterior · source building ID brick-exterior

茅葺き屋根の外装

Thatched Exterior

Renovation

An exterior renovation style for the house.

Cost
¥50,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Weeds ×800 · Heavy Stone ×200 · Bamboo ×80

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

construction:thatched-exterior · source building ID thatched-exterior

漆喰の外装

Plaster Exterior

Renovation

An exterior renovation style for the house.

Cost
¥50,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Hard Wood ×150 · Charcoal ×60 · Heavy Stone ×100

Unlock: Order the exterior renovation through Kisuke after the applicable style eligibility is available.

Chief Delivery style eligibility is tracked separately from this construction recipe.

construction:plaster-exterior · source building ID plaster-exterior

Open the Backyard Shortcut

Family ID: backyard-shortcut · infrastructure

live · shade

庭の裏道の開通

Open the Backyard Shortcut

New Construction

A postgame construction option that opens a shortcut from the garden toward the Quarry.

Cost
¥50,000
Duration
3 days
Footprint
Not listed
Max placed
1

Materials: Not listed

Unlock: Available after completing the main story.

This is a postgame shortcut, not a new livestock, storage or processing building.

construction:backyard-shortcut · source building ID backyard-shortcut

Action model

New Construction vs Renovation vs Relocation

These are different actions with different targets. A renovation does not create a second new building, and moving an existing structure is not an upgrade.

New Construction

12 action records

Renovation

17 action records

Relocation

9 documented service rows

New Construction

Creates a new functional building or infrastructure option. Cost, material requirements and duration are read from that source record.

Renovation

Uses a from-tier and to-tier when the existing building changes. Coop, Barn and House values are not merged with their starter records.

Relocation / Removal

Documented service support exists for: Anvil, Chicken Coop, Silo, Storage Barn, Well, Fish Pond, Doghouse, Horse Stable, Bird Bath. Fee, time, refund, occupancy and contents rules remain null unless a shared authority confirms them.

Player House

Player House Renovation Chain

The House is one family with structural tiers and separate interior/exterior appearance options. House size, interior dimensions and floor counts remain null when the shared record does not verify them.

きれいなお家

Improved House

Renovation

A house renovation that adds space and a kitchen-equipped room.

Cost
¥8,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×100 · Stone ×100

Unlock: House renovation through Kisuke's construction service.

The kitchen is the key functional change; this is not presented as mandatory for every playstyle.

construction:improved-house · source building ID improved-house

大きな家

Large House

Renovation

A larger house renovation that expands the second floor and allows exterior changes.

Cost
¥40,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×200 · Hard Stone ×100

Unlock: House renovation through Kisuke's construction service.

No unsupported storage or cooking bonus is claimed.

construction:large-house · source building ID large-house

地下室

Basement

Renovation

A house renovation that adds a basement level.

Cost
¥80,000
Duration
2 days
Footprint
Not listed
Max placed
1

Materials: Wood ×400 · Stone ×600 · Weeds ×250

Unlock: House renovation through Kisuke's construction service.

Basement storage capacity is not claimed without stronger mechanics data.

construction:basement · source building ID basement

Home Cooking

The shared Cooking rule points to improved-house as the renovation that enables Cooking at home. It does not duplicate recipes or claim a separate house-only recipe pool.

House Renovation authority

Exterior and interior

The four interior renovations and five Chief Delivery exterior styles change the home presentation. They are not standalone Buildings and their style material identities/costs remain null where unresolved.

Review rooms, floors and styles

Coop

Coop Tiers

Capacity and maximum placed are separate fields. Species compatibility and feeding belong to Animal Housing.

鶏小屋

Chicken Coop

New Construction

A poultry building for chickens and other small birds.

Cost
¥6,500
Duration
4 days
Footprint
6 × 7 tiles
Max placed
4

Materials: Easy-to-Handle Wood ×200 · Hard Wood ×100 · Copper Ingot ×30

Unlock: Order through Kisuke's construction service.

The current construction listing describes up to 8 poultry, while another expansion source describes poultry capacity as increasing from 4 to 8. The page preserves this naming ambiguity instead of inventing a separate smaller Japanese entity.

construction:chicken-coop · source building ID chicken-coop

鶏小屋

Chicken Coop Renovation

Renovation

A documented coop renovation listing associated with the larger poultry capacity.

Cost
¥4,000
Duration
3 days
Footprint
Not listed
Max placed
Not listed

Materials: Easy-to-Handle Wood ×120 · Hard Wood ×30 · Copper Ingot ×10

Unlock: Available as a Chicken Coop renovation through the construction service.

The Japanese source naming is reconciled as a renovation rather than a second primary coop entity.

construction:chicken-coop-upgrade · source building ID chicken-coop-upgrade

The current source naming is reconciled as a 6×7 Coop listing with up to 8 poultry plus a separate renovation action. The page does not publish the older unresolved 120 / 30 / 10 candidate material mapping.

Livestock Barn

Barn Tiers and the Capacity Conflict

The repository records Small Livestock Barn capacity 4 and Livestock Barn Upgrade capacity 8. Species rules stay on Animal Housing.

小さな家畜小屋

Small Livestock Barn

New Construction

The starter building for large livestock animals.

Cost
¥2,000
Duration
4 days
Footprint
12 × 9 tiles
Max placed
4

Materials: Easy-to-Handle Wood ×80 · Stone ×30 · Copper Ingot ×10

Unlock: Order through Kisuke's construction service.

Reserve substantial farm space before placing a large-animal building.

construction:small-livestock-barn · source building ID small-livestock-barn

家畜小屋

Livestock Barn Upgrade

Renovation

The upgraded large-livestock building with double the documented starter capacity.

Cost
¥5,000
Duration
3 days
Footprint
Not listed
Max placed
Not listed

Materials: Easy-to-Handle Wood ×300 · Hard Wood ×150 · Iron Ingot ×40

Unlock: Upgrade the Small Livestock Barn through the construction service.

Livestock housing can also make related night content possible; the full anomaly explanation remains on the Night Anomalies guide.

construction:livestock-barn · source building ID livestock-barn

Repository starter

4 animals

Repository upgrade

8 animals

12-capacity candidate

Not confirmed

The canonical construction records reconcile the livestock chain as Small Livestock Barn 4 → Livestock Barn 8 → Large Livestock Barn 12. The large-tier ¥5,000 versus ¥10,000 conflict remains unresolved, so no money cost is published. Species, feed and Hopper behavior remain on Animal Housing and Livestock.

Large Barn automation is a downstream Animal Housing concern: Large Livestock Barn automation is tied to a Hopper for automatic hay feeding. Hopper capacity and transfer thresholds remain unresolved.

Utility

Well

The Well is a functional water-source record, not a decorative object.

井戸

Well

New Construction

A water source used to refill the Watering Can.

Cost
¥1,000
Duration
2 days
Footprint
2 × 2 tiles
Max placed
3

Materials: Wood ×20 · Stone ×20

Unlock: Order through Kisuke's construction service.

construction:well · source building ID well

Function boundary

The current building description supports refilling the Watering Can. It does not claim infinite stamina, stamina restoration or extra crop yield.

Tools authority

Special utility

Dog House

The Doghouse is separate from the Dog Whistle and other animal systems.

犬小屋

Doghouse

New Construction

A house for the village dog.

Cost
¥1,000
Duration
2 days
Footprint
2 × 3 tiles
Max placed
1

Materials: Wood ×50

Unlock: Order through Kisuke's construction service.

No extra friendship buff is claimed.

construction:doghouse · source building ID doghouse

What is confirmed

The canonical row ties the structure to the village dog and records maximum 1. The current data does not add a friendship buff, whistle requirement or special capacity.

Whistles boundary

Delivery facility

Greenhouse

High-Quality Goods completion unlocks the construction option; it does not instantly complete the Greenhouse.

温室

Greenhouse

New Construction

A late-progression growing building; Greenhouse owns finished-facility growing behavior.

Cost
¥80,000
Duration
5 days
Footprint
Not listed
Max placed
Not listed

Materials: Hard Wood ×200 · Glass Rod ×150 · High-Quality Fertilizer ×30

Unlock: Complete the High-Quality Goods section of the Village Chief Delivery Catalog, then order the Greenhouse through Kisuke.

150 Glass Rods equals 750 Glass Fragments at 5 fragments per rod; this conversion is derived. Finished-facility growing rules remain on Greenhouse, Farming, Fruit Trees and Paddy Farming.

construction:greenhouse · source building ID greenhouse

Construction dependency

Glass Rod ×150 is the canonical construction material. The derived preparation amount is 750 Glass Fragments at 5 fragments per rod. Glass Fragment and Glass Rod remain distinct records.

Finished-facility growing behavior and special sapling mechanics belong to the Greenhouse authority; Buildings records only the Kisuke action and direct construction requirements.

Hunting delivery facility

Bird Bath

The Bird Bath is a functional Hunting Chief Delivery outcome, not a generic wild-bird drop row.

バードバス

Bird Bath

New Construction

A special Hunting Chief Delivery facility; Bird Bath and Bird Drops own its finished-facility behavior.

Cost
¥2,000
Duration
2 days
Footprint
Not listed
Max placed
Not listed

Materials: Iron Ingot ×20 · Stone ×15

Unlock: Complete the Hunting section of the Village Chief Delivery Catalog.

The stable ID remains bird-facility for compatibility; the reconciled public building name is Bird Bath and the Japanese source label is バードバス. Bird arrival and drop mechanics remain on Bird Drops; no fixed rate or schedule is claimed.

construction:bird-facility · source building ID bird-facility

Unlock and placement boundary

Complete the full Hunting category, then use the resulting option. The shared placement record does not verify a footprint or maximum placed value for Bird Bath, so neither is invented here.

Bird Bath drops and seeds

Fishing facility

Fish Ponds

Capacity is not placement limit. The standard pond owns the build recipe; the Large Fish Pond owns the delivery-gated remodel relationship.

生け簀

Fish Pond

New Construction

A fish-housing construction record; Fish Pond Breeding owns breeding mechanics.

Cost
¥7,000
Duration
2 days
Footprint
3 × 3 tiles
Max placed
3

Materials: Hard Wood ×30 · Stone ×100 · Heavy Stone ×70

Unlock: Order through Kisuke's construction service.

Fish identity and locations remain on Fishing; bait remains on Fishing Baits; capacity and breeding remain on Fish Pond Breeding.

construction:fish-pond · source building ID fish-pond

大きな生け簀

Large Fish Pond

Renovation

A Fish Pond remodel that increases fish capacity to 30.

Cost
¥12,000
Duration
2 days
Footprint
Not listed
Max placed
Not listed

Materials: Stone ×100 · Heavy Stone ×100 · Hard Stone ×30

Unlock: Complete the Fish section of the Village Chief Delivery Catalog, then remodel a Fish Pond.

The four Fish delivery groups remain on Chief Deliveries and are not duplicated here.

construction:large-fish-pond · source building ID large-fish-pond

Shared placement confirms the standard pond at maximum 3 and capacity 10; the Large Fish Pond capacity is 30 while its footprint and maximum remain null. Species, breeding, Nushi and White Bait details remain on Fish Pond Breeding and Fishing.

Postgame infrastructure

Garden–Quarry Back Road

This is a route/infrastructure action, not a rectangular placeable building.

庭の裏道の開通

Open the Backyard Shortcut

New Construction

A postgame construction option that opens a shortcut from the garden toward the Quarry.

Cost
¥50,000
Duration
3 days
Footprint
Not listed
Max placed
1

Materials: Not listed

Unlock: Available after completing the main story.

This is a postgame shortcut, not a new livestock, storage or processing building.

construction:backyard-shortcut · source building ID backyard-shortcut

Post-clear boundary

The shared postgame record keeps normal seasonal continuation, relationships, deliveries, contests and construction available as ongoing systems. It does not turn the shortcut into an early-game Building or claim special unfinished-job behavior.

Postgame authority

Chief Deliveries

Buildings Unlocked by Chief Deliveries

Category completion maps to functional facilities or exterior appearance options. Completion unlocks an option; it does not consume a building action automatically.

chief-delivery

Complete the High-Quality Goods Chief Delivery category

Condition ID: luxury · target family: greenhouse

Construction or remodel still requires its own Kisuke action where listed.

chief-delivery

Complete the Hunting Chief Delivery category

Condition ID: hunting · target family: bird-facility

Construction or remodel still requires its own Kisuke action where listed.

chief-delivery

Complete the Fish Chief Delivery category to unlock the Large Fish Pond remodel

Condition ID: fish · target family: fish-pond

Construction or remodel still requires its own Kisuke action where listed.

Appearance only

Stucco Exterior

Livestock Products completion → Stucco construction. White-plaster walls with a dark roof. Material identities, price and duration remain null in the shared exterior-style record.

Appearance only

Thatched Roof Exterior

Flowers completion → Thatched Roof. A broad thatched roof silhouette. Material identities, price and duration remain null in the shared exterior-style record.

Appearance only

Western-style Exterior

Processed Goods completion → Western-style construction. A different entrance projection and window design. Material identities, price and duration remain null in the shared exterior-style record.

Appearance only

Brick Exterior

Vegetables completion → Brick construction. Red-brick walls. Material identities, price and duration remain null in the shared exterior-style record.

Appearance only

Log Exterior

Fruit completion → Log House style. Log walls with a large chimney. Material identities, price and duration remain null in the shared exterior-style record.

Fish, Hunting and High-Quality Goods are functional facility rewards. Livestock Products, Flowers, Processed Goods, Vegetables and Fruit map to House exterior appearance styles in the House Renovation authority.

Chief Delivery requirements

Material dependencies

Construction Materials

Action records use stable item IDs and retain wood, stone, ore, ingot, glass and other classes as distinct records.

Wood classes

Wood · Easy-to-Handle Wood · Hard Wood

Stone classes

Stone · Heavy Stone · Hard Stone

Processed

Glass Fragment ≠ Glass Rod · ore ≠ ingot

Reverse-link the source, not a duplicate recipe

Use Trees for wood classes, Mining for stone/ore, Processing and Furnace for processed materials, and Resources for the material database. The page shows direct action requirements; only the Glass Rod → Glass Fragment conversion is derived because its ratio is canonical.

Placement data

Building Footprints & Placement Limits

Footprints, maximum placed and functional capacity are separate fields. This page summarizes the values; the Placement authority owns tile validity, collision and move/remove UX.

Anvil

3 × 2 tiles · max 3 · capacity not listed

Chicken Coop

6 × 7 tiles · max 4 · 8 animals

Small Livestock Barn

12 × 9 tiles · max 4 · 4 animals

Livestock Barn Upgrade

Not listed · max Not listed · 8 animals

Large Livestock Barn

Not listed · max Not listed · 12 animals

Silo

3 × 3 tiles · max 1 · 999 fodder

Storage Barn

5 × 4 tiles · max 2 · capacity not listed

Well

2 × 2 tiles · max 3 · capacity not listed

Fish Pond

3 × 3 tiles · max 3 · 10 fish

Large Fish Pond

Not listed · max Not listed · 30 fish

Doghouse

2 × 3 tiles · max 1 · capacity not listed

Greenhouse

Not listed · max Not listed · capacity not listed

Bird Bath

Not listed · max Not listed · capacity not listed

Horse Stable

Not listed · max Not listed · capacity not listed

An irregular or unresolved shape remains unresolved; no rectangle is guessed. Sprinkler/scarecrow effect areas are not building footprints, furniture storage is not construction mobility, and hunting traps use a separate hunting-area scope.

Open the complete placement guide

Contextual planning

Which Buildings Should You Build First?

There is no universal numerical ranking. Choose by the construction action currently blocking your farm.

Livestock

Prioritize Coop/Barn capacity when you are expanding animals; let Animal Housing own species and feeding rules.

Home Cooking

Choose the Improved House when home Cooking and additional space matter to your current plan.

Farming

Use Buildings for the Greenhouse construction action, then follow Greenhouse for out-of-season growing and linked sapling mechanics.

Fishing / seeds

Use Buildings for Fish Pond and Bird Bath construction actions; breeding and drop behavior remain on their specialist guides.

Version boundary

Future Sep29 Changes

This authority is frozen to the current September 16, 2026 Ver.1.09 baseline.

Future release

2026-09-29

Future Farm Expansion

Dedicated future guide

Furniture Catalog

Furniture, not a Building

Future Farm Expansion remains on /guides/farm-expansion and is not absorbed into the live Building database.

Future Furniture Catalog remains furniture, not a Building row.

The future update notes event blockers on Thunderstorm days and story blockers; this does not change current Kisuke construction rules.

No future construction materials, costs, days, footprints or limits are invented.

Farm Expansion future boundary

Mode / postgame safety

Village in the Sunshine and Postgame

The current building authority has verified structured mode data for Village in the Shade only.

Village in the Shade

Live building records, delivery rewards, postgame shortcut and Building 50 counter are modeled for shade.

Village in the Sunshine

Construction, Renovation, Greenhouse, Bird Bath, Cow Ghost-linked housing and postgame differences are not promoted without mode-specific records.

After story clear

Postgame continues the normal systems and adds the Back Road/Miracle Whistle records. Unfinished job behavior and service-dialogue changes remain unresolved.

Completion

Building Completion & Achievements

Building completion is a network of unlocks, constructed facilities, appearance options and a separate platform counter—not a unique-definition count.

Platform

Builder · threshold 50

Counter

buildings-constructed

Semantics

Structures built; Workbench craft count is separate.

What is not claimed

Unique building definitions are not substituted for the counter. Renovation increments, relocation increments, demolition refunds, furniture inclusion and catalog tracking remain null.

Completion route

Use Chief Deliveries for Greenhouse/Bird Bath/Large Fish Pond, House Renovation for styles, Postgame for the Back Road, and the Completion Roadmap for cross-system sequencing.

Completion Roadmap

Troubleshooting

Common Problems

Kisuke will not offer Construction

Check Tree Construction/story access and service hours.

Another project cannot start

One active construction/renovation project; no queue is modeled.

Greenhouse delivery is complete

The delivery unlocks construction availability; it is not an instant build.

Barn guide has a different capacity

Use the repository 4 → 8 → 12 tier; the Large Livestock Barn money conflict remains unresolved.

750 Glass Fragments are ready

Convert them to Glass Rod ×150 and check any other listed requirements.

Can I move a building?

Check the documented relocation action; no free/instant universal rule is claimed.

FAQ

Building Questions

How do you build Buildings?

Unlock the relevant option, then visit Kisuke's 樹木建設 service during its shared schedule and provide the action-specific money and materials. An unlock makes construction available; it does not build the facility automatically.

When can Kisuke build things?

The shared Tree Construction schedule is 10:00–17:00 Monday through Friday. Kisuke's general map presence is a separate question from whether the construction service is open.

Can you build two Buildings at once?

No. The current canonical service model allows one active construction or renovation project, with no queued-project behavior published.

What is the difference between Construction and Renovation?

New Construction creates a new structure and uses its own action record. Renovation changes an existing tier and uses a separate action record, cost, material set and duration.

Can Buildings be moved?

Only records with documented construction-service relocation support are surfaced as relocation actions. Fees, timing, refunds, contents handling and universal move behavior remain unresolved.

How many animals fit in a Coop?

The current Coop listing is 6×7, up to 8 poultry and maximum 4 placed Coops. The separate renovation record is the authority for the upgraded action.

How many animals fit in an upgraded Coop?

The canonical renovation record lists capacity 8, ¥4,000 and 3 days. Material names and quantities are taken from the shared data only; no external candidate bundle is substituted.

How many animals fit in a Barn?

The canonical construction chain records 4 for Small Livestock Barn, 8 for Livestock Barn and 12 for Large Livestock Barn. The Large Livestock Barn money conflict is unresolved. Species, feed and Hopper behavior remain on Animal Housing and Livestock.

How do you unlock home Cooking?

The shared Cooking rule enables home Cooking after the Improved House renovation. Recipe records remain on the Cooking guide.

How do you unlock the Greenhouse?

Complete the High-Quality Goods Chief Delivery category, then construct the Greenhouse through Kisuke with its listed requirements.

How many Glass Rods does the Greenhouse need?

The current construction record lists Glass Rod ×150. Because the shared Furnace relation is 5 Glass Fragments → 1 Glass Rod, producing all 150 is a derived 750-fragment dependency, not a replacement requirement.

How do you unlock Bird Bath?

Complete the Hunting Chief Delivery category. Bird arrival and seed/drop details remain on the Bird Drops guide.

How many fish fit in the Small Fish Pond?

The standard Fish Pond holds 10 fish and has a documented maximum of 3 placed ponds.

How many fish fit in the Large Fish Pond?

The Large Fish Pond remodel holds 30 fish and costs ¥12,000 for 2 days with Stone ×100, Heavy Stone ×100 and Hard Stone ×30. Fish Pond Breeding owns the mechanics.

How do you unlock Horse?

Complete the Livestock Barn condition, then follow the Chinana mail step. Mail timing and reading requirements remain unresolved on the shared inventory record.

What does the Well do?

The Well is a Kisuke utility building for refilling the Watering Can. Its current row lists Wood ×20, Stone ×20, ¥1,000, 2 days, 2×2 and maximum 3.

What does the Dog House do?

The Doghouse is the documented dog-housing structure. Its current row lists Wood ×50, ¥1,000, 2 days, 2×3 and maximum 1; no additional buff is claimed.

Does Renovation change footprint?

Do not assume it does or does not. Footprint is shown per source record; upgraded rows remain null when the shared placement data does not verify a changed footprint.

What counts toward the Buildings achievement?

The platform condition is a buildings-constructed counter with a threshold of 50 structures. Whether renovations, relocations, furniture or unique definitions increment it is not confirmed, so this guide does not invent a counter formula.

Which Building changes are coming Sep29?

No current Building row is promoted as a Sep29 construction addition. Future Farm Expansion, Furniture Catalog and related future shop/camp content remain future and stay on their dedicated authorities.

Storage Barn is a building-space record, not a general Storage Box inventory. Silo is fodder storage. Use the Storage Boxes Guide for placed item storage and linking behavior.

The Silo construction row stores a capacity of 999 fodder; feed storage and automation boundaries remain on the Fodder & Silo Guide.

Written by: Village in the Shade Guide Editorial Team

Last updated: August 27, 2026

Sources: Official publisher and storefront pages, released-game research and linked source notes.