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Village in the Shade · Ver.1.09 · September 16, 2026

Mining Guide & Ore Database

Use the Quarry to identify the material you need, then separate its first possible floor, Ore Vein floor and recommended farming range. This authority connects Quarry identity to Furnace, Tool Upgrade, Building, Request and Chief Delivery uses without inventing unresolved floor, tool or hit data.

Materials

24

4 Ore · 12 Gems · 8 other Quarry materials

Quarry

B120

B1–B120; B110 is the last cart checkpoint

Gem floors

Unknown

The complete 12-item Gem set is listed; exact ranges remain null

Pickaxe gates

Unknown

Use the Tool Upgrades authority; no gate is inferred from a floor

Quick answer

Mine at the Quarry, but choose the node for the job

Mining progression and mining farming are different runs. Ordinary rocks can reveal the next-floor hole; Ore-bearing rocks and large Ore veins are for material collection and do not reveal that hole in the current mechanic record.

1. Unlock the location

The canonical world location is quarry, not the separate quarry-fishing-spot. Access uses story-quarry-unlock; Spring 8 is only the current calendar reference.

2. Descend or farm

For depth, prioritize ordinary rocks and the descent hole. For materials, start from the closest unlocked Minecart checkpoint and target the material's strategy range.

3. Process before upgrading

Ore becomes an Ingot in the Furnace. Ingots, not raw Ore, feed the documented metal-tool upgrade handoff.

Complete database

Search every Quarry material

Filter by Ore, Gem, Stone, fuel, floor or downstream use. Unknown is preserved as unknown; a player-tested range is not published as a spawn boundary.

Showing 24 of 24 Quarry material records. “Unknown” means the current authority has not verified that field.

Amber

amber · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥78

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Amethyst

amethyst · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥90

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: Chief Delivery → Amethyst ×5

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Beryl

beryl · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥78

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Clay

clay · Quarry rocks

Clay
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥3

Nodes: ordinary Quarry rocks

Uses and processing

Processing: furnace-brick

Uses: Furnace → Brick ×1 · Processing → Brick · Building → Normal Wall · Building → Bright Wall · Building → Stylish Wall · Building → Cool Wall · Observed villager Request

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Coal

coal · Quarry rocks

Fuel
First / vein
Unknown / Unknown
Recommended
Unknown (range B31–B40)
Pickaxe gate
Unknown
Base sell
¥3

Nodes: ordinary Quarry rocks

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Copper Ore

copper-ore · Quarry

Ore
First / vein
B1 / B21+
Recommended
B21 (range B11–B20)
Pickaxe gate
Unknown
Base sell
¥6

Nodes: ordinary Quarry rocks · Copper Vein · large ore vein

Uses and processing

Processing: furnace-copper-ingot

Uses: Furnace → Copper Ingot ×1 · Processing → Copper Ingot · Tool Upgrade → watering-can (copper) · Tool Upgrade → hoe (copper) · Tool Upgrade → axe (copper) · Tool Upgrade → pickaxe (copper) · Tool Upgrade → plow (copper) · Crafting → Furnace

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Crystal

crystal · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥78

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Fluorite

fluorite · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥90

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Garnet

garnet · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥67

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Glass Fragment

glass-fragment · Quarry rocks

Glass
First / vein
Unknown / Unknown
Recommended
Unknown (range B31–B40)
Pickaxe gate
Unknown
Base sell
¥4

Nodes: ordinary Quarry rocks

Uses and processing

Processing: furnace-glass-rod

Uses: Furnace → Glass Rod ×1 · Processing → Glass Rod

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Gold Ore

gold-ore · Quarry

Ore
First / vein
B80 / B81+
Recommended
B101 (range B81–B90)
Pickaxe gate
Unknown
Base sell
¥20

Nodes: ordinary Quarry rocks · Gold Vein · large ore vein

Uses and processing

Processing: furnace-gold-ingot

Uses: Furnace → Gold Ingot ×1 · Processing → Gold Ingot · Tool Upgrade → watering-can (gold) · Tool Upgrade → hoe (gold) · Tool Upgrade → axe (gold) · Tool Upgrade → pickaxe (gold) · Tool Upgrade → plow (gold)

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Hard Stone

hard-stone · Quarry rocks

Stone
First / vein
Unknown / Unknown
Recommended
Unknown (range B111–B120)
Pickaxe gate
Unknown
Base sell
¥3

Nodes: ordinary Quarry rocks

Uses and processing

Processing: None recorded

Uses: Building → Large Livestock Barn · Building → Large Fish Pond · Building → Large House · Crafting → Upgraded Mill

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Heavy Stone

heavy-stone · Quarry rocks

Stone
First / vein
Unknown / Unknown
Recommended
Unknown (range B81–B90)
Pickaxe gate
Unknown
Base sell
¥3

Nodes: ordinary Quarry rocks

Uses and processing

Processing: None recorded

Uses: Building → Storage Barn · Building → Fish Pond · Building → Large Fish Pond · Building → Thatched Exterior · Building → Plaster Exterior · Crafting → Upgraded Furnace · Crafting → Upgraded Mill

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Iron Ore

iron-ore · Quarry

Ore
First / vein
B40 / B41+
Recommended
B61 (range B71–B80)
Pickaxe gate
Unknown
Base sell
¥12

Nodes: ordinary Quarry rocks · Iron Vein · large ore vein

Uses and processing

Processing: furnace-iron-ingot

Uses: Furnace → Iron Ingot ×1 · Processing → Iron Ingot · Tool Upgrade → watering-can (steel) · Tool Upgrade → hoe (steel) · Tool Upgrade → axe (steel) · Tool Upgrade → pickaxe (steel) · Tool Upgrade → plow (steel) · Crafting → Upgraded Furnace

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Jade

jade · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥67

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Lapis Lazuli

lapis-lazuli · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥67

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Meteorite

meteoric-iron · Quarry

Ore
First / vein
B91 / B91+
Recommended
B111 (range B111–B120)
Pickaxe gate
Unknown
Base sell
¥30

Nodes: ordinary Quarry rocks · Meteorite Vein · large ore vein

Uses and processing

Processing: furnace-meteorite-ingot

Uses: Furnace → Meteorite Ingot ×1 · Processing → Meteorite Ingot · Tool Upgrade → watering-can (meteor-iron) · Tool Upgrade → hoe (meteor-iron) · Tool Upgrade → axe (meteor-iron) · Tool Upgrade → pickaxe (meteor-iron) · Tool Upgrade → plow (meteor-iron)

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Moss

moss · Quarry rocks

Other
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥3

Nodes: ordinary Quarry rocks

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Red Crystal

red-crystal · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥112

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: Chief Delivery → Red Crystal ×5

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Rock Salt

rock-salt · Quarry rocks

Other
First / vein
Unknown / Unknown
Recommended
Unknown (range B11–B20)
Pickaxe gate
Unknown
Base sell
¥5

Nodes: ordinary Quarry rocks

Uses and processing

Processing: mill-salt

Uses: Processing → Salt

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Sapphire

sapphire · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥78

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: Chief Delivery → Sapphire ×5

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Stone

stone · Quarry rocks

Stone
First / vein
Unknown / Unknown
Recommended
Unknown (range B31–B40)
Pickaxe gate
Unknown
Base sell
¥3

Nodes: ordinary Quarry rocks

Uses and processing

Processing: None recorded

Uses: Building → Anvil · Building → Small Livestock Barn · Building → Storage Barn · Building → Well · Building → Fish Pond · Building → Large Fish Pond · Building → Bird Bath · Building → Improved House

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Topaz

topaz · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥67

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Tourmaline

tourmaline · Quarry rocks and gemstone ore

Gem
First / vein
Unknown / Unknown
Recommended
Unknown
Pickaxe gate
Unknown
Base sell
¥90

Nodes: Quarry rocks · Gemstone ore

Uses and processing

Processing: None recorded

Uses: No downstream use recorded; do not treat as safe-to-sell.

Floor note: A recommended range is an editorial farming aid, not a spawn boundary.

Core Ore table

First floor, vein floor and farming target are three different answers

These current project baselines are read from the Quarry distribution authority. The recommended range is strategy guidance and does not mean the Ore only exists there.

MaterialFirst possibleVein startsRecommended anchorEditorial rangePickaxe gateRaw sell
Copper OreB1B21+B21B11–B20Unknown¥6
Iron OreB40B41+B61B71–B80Unknown¥12
Gold OreB80B81+B101B81–B90Unknown¥20
MeteoriteB91B91+B111B111–B120Unknown¥30

Copper Ore

Nodes: ordinary Quarry rocks · Copper Vein · large ore vein. Keep in mind: Furnace → Copper Ingot ×1; Processing → Copper Ingot; Tool Upgrade → watering-can (copper); Tool Upgrade → hoe (copper); Tool Upgrade → axe (copper).

Iron Ore

Nodes: ordinary Quarry rocks · Iron Vein · large ore vein. Keep in mind: Furnace → Iron Ingot ×1; Processing → Iron Ingot; Tool Upgrade → watering-can (steel); Tool Upgrade → hoe (steel); Tool Upgrade → axe (steel).

Gold Ore

Nodes: ordinary Quarry rocks · Gold Vein · large ore vein. Keep in mind: Furnace → Gold Ingot ×1; Processing → Gold Ingot; Tool Upgrade → watering-can (gold); Tool Upgrade → hoe (gold); Tool Upgrade → axe (gold).

Meteorite

Nodes: ordinary Quarry rocks · Meteorite Vein · large ore vein. Keep in mind: Furnace → Meteorite Ingot ×1; Processing → Meteorite Ingot; Tool Upgrade → watering-can (meteor-iron); Tool Upgrade → hoe (meteor-iron); Tool Upgrade → axe (meteor-iron).

Quarry route boundary

B1 to B120, with Minecart stops through B110

Mining summarizes the movement loop; the Quarry Floors guide owns floor-by-floor routing, hazards and the B120 boss clear.

Minecart checkpoints

B10 · B20 · B30 · B40 · B50 · B60 · B70 · B80 · B90 · B100 · B110

There is no B120 cart. B110 is the nearest confirmed shortcut before the endpoint.

Node rule

Ordinary rock → hole

Ore-bearing rocks and large veins are material nodes and do not produce the descent hole.

Detailed routing

B1–B120 authority

Open Quarry Floors →

Gems

The full repository Gem set, with floors intentionally unresolved

Gem identity and base sell price are searchable here. No Gem floor, probability or dedicated vein is inferred from rarity or value.

Topaz

Floor: Unknown · Base sell: ¥67

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Lapis Lazuli

Floor: Unknown · Base sell: ¥67

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Jade

Floor: Unknown · Base sell: ¥67

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Garnet

Floor: Unknown · Base sell: ¥67

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Crystal

Floor: Unknown · Base sell: ¥78

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Sapphire

Floor: Unknown · Base sell: ¥78

Source: Quarry rocks and gemstone ore. Chief Delivery → Sapphire ×5

Amber

Floor: Unknown · Base sell: ¥78

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Beryl

Floor: Unknown · Base sell: ¥78

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Amethyst

Floor: Unknown · Base sell: ¥90

Source: Quarry rocks and gemstone ore. Chief Delivery → Amethyst ×5

Tourmaline

Floor: Unknown · Base sell: ¥90

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Fluorite

Floor: Unknown · Base sell: ¥90

Source: Quarry rocks and gemstone ore. Gifts / money are recorded; exact use scope remains limited.

Red Crystal

Floor: Unknown · Base sell: ¥112

Source: Quarry rocks and gemstone ore. Chief Delivery → Red Crystal ×5

Jade (¥67) and Beryl (¥78) remain consistent with the repository item records. Sapphire ×5, Amethyst ×5 and Red Crystal ×5 are the Rare Gem requirements in the High-Quality Chief Delivery graph; they are not branded goods. Gem Shipping Skill changes selling value elsewhere, so these are base prices only.

Stone, fuel and glass

Keep the material classes separate

Stone, Heavy Stone, Hard Stone, Coal, Clay, Moss, Rock Salt and Glass Fragment are distinct records. Glass Rod is a Furnace output, not a Quarry drop.

stone

Stone

Base sell: ¥3 · Farm range: B31–B40

Building → Anvil; Building → Small Livestock Barn; Building → Storage Barn

stone

Heavy Stone

Base sell: ¥3 · Farm range: B81–B90

Building → Storage Barn; Building → Fish Pond; Building → Large Fish Pond

stone

Hard Stone

Base sell: ¥3 · Farm range: B111–B120

Building → Large Livestock Barn; Building → Large Fish Pond; Building → Large House

fuel

Coal

Base sell: ¥3 · Farm range: B31–B40

No complete downstream use recorded.

clay

Clay

Base sell: ¥3 · Farm range: Unknown

Furnace → Brick ×1; Processing → Brick; Building → Normal Wall

other

Moss

Base sell: ¥3 · Farm range: Unknown

No complete downstream use recorded.

other

Rock Salt

Base sell: ¥5 · Farm range: B11–B20

Processing → Salt

glass

Glass Fragment

Base sell: ¥4 · Farm range: B31–B40

Furnace → Glass Rod ×1; Processing → Glass Rod

Coal ≠ Charcoal

Coal is the Quarry/source fuel record. Charcoal is made from Wood in a Charcoal Kiln. Both are accepted as one alternative Furnace fuel unit per job; one is not a renamed version of the other.

Open Charcoal Kiln →

Glass and Clay chain

Glass Fragment ×5 becomes Glass Rod ×1; Clay ×5 becomes Brick ×1. Both are Furnace jobs using Coal or Charcoal and 12 hours. The Furnace and Processing guides own exact machine semantics.

Open Furnace →

Ore to Ingot

Furnace processing is a separate authority

The Mining page hands raw Ore to the Furnace. It does not merge raw and processed items or make a profitability promise.

Raw OreInputFuelOutputTimeIngot sell
Copper Ore×5Coal ×1 or Charcoal ×1Copper Ingot ×112 hours¥40
Iron Ore×5Coal ×1 or Charcoal ×1Iron Ingot ×112 hours¥80
Gold Ore×5Coal ×1 or Charcoal ×1Gold Ingot ×112 hours¥130
Meteorite×5Coal ×1 or Charcoal ×1Meteorite Ingot ×112 hours¥190

Raw prices and Ingot prices are different records. A 5:1 input ratio, fuel and a 12-hour cycle all matter, so the Mining database does not say that smelting every Ore is automatically more profitable.

Pickaxe and skills

Do not derive a tool gate from a floor

The current Tool Upgrade data confirms the five-family tier graph and stronger-tool efficiency direction, but not an exact per-node hit matrix or mandatory per-Ore Pickaxe tier.

Pickaxe relation

  • Every Mining material keeps requiredPickaxeTierId: null until the game-derived gate is verified.
  • Every current hit requirement is also null; no universal “X hits” number is published here.
  • Use Tool Upgrades for the exact recipe authority and Quarry Floors for route progression.

Mining Technique vs Ore Vein Discovery

Mining Technique: Mining stone yields +1 additional stone. Plus is the higher-tier effect; do not add +1 and +2.

Ore Vein Discovery: Quarry ore-vein discovery chance +3%. Plus is the higher-tier chance; do not add +3% and +5%.

These skills do different jobs: extra mining material is not the same as Ore Vein discovery chance, and plus versions are higher-tier replacements rather than additive stacking.

Open Shrine Skills →

Uses and completion

Check the reverse-use graph before selling

A Mining material may feed a machine, building, tool upgrade, Chief Delivery or observed Request. The database only calls a material safe to sell when the current graph does not leave a known dependency.

Buildings

Construction material graph

Open authority →

Requests

Observed villager Requests

Open authority →

Chief Deliveries

Resolved delivery requirements

Open authority →

Catalog / completion

Category and milestone ownership

Open authority →
Completion boundary: Mining identifies relevant Ore, Gem, raw-material and Ingot families. Catalog per-item ownership stays at Catalog; platform achievements, B120 completion and Meteorite tool-family completion stay with Completion Roadmap and the linked authorities.

Common problems

Fast answers for a better Mining run

I am mining for depth and Ore at the same time

Separate the runs. Clear ordinary rocks for a hole when descending; target the material band and checkpoint when farming.

I found an Ore before its recommended floor

That is expected. First possible floor, vein floor and recommended farming range are separate data fields.

I need a Pickaxe number

Unknown is intentional until a per-node gate or hit matrix is verified. A floor number cannot substitute for tool evidence.

I am about to sell a rare material

Open its Uses and processing panel first. Known tool, building, delivery, request or Furnace dependencies mean it should not be treated as sell-only.

FAQ

Mining questions

Short answers for the most common material, floor and processing searches.

When does Mining unlock?

The Quarry uses the story condition story-quarry-unlock. Year 1 Spring 8 is a calendar reference in the current data, not a hard date that replaces the story flag.

What is the first floor for each Ore?

The current Quarry authority records Copper B1, Iron B40, Gold B80 and Meteorite B91 as first possible floors. Vein starts and recommended farming anchors are separate fields.

Can Ore-bearing rocks reveal the descent hole?

No. The current mechanic separates ordinary Quarry rocks, which can reveal a descent hole, from Ore-bearing rocks and large Ore veins, which are material nodes and do not produce that hole.

What Pickaxe tier or hit count do I need?

The repository does not expose a verified per-material Pickaxe gate or universal hit matrix. Do not derive either value from a floor number; use Tool Upgrades for the supported tier graph and exact verified recipes.

How do I turn Ore into Ingots?

Use the Furnace: five matching Ore plus one Coal or one Charcoal takes 12 hours and produces one Ingot. Raw Ore and processed Ingot are separate item records and sell prices.

Are Gem floor ranges known?

The repository lists 12 Quarry Gems, but their exact first floors, vein floors and probabilities remain unknown. This page intentionally leaves those cells as Unknown.

Is Coal the same as Charcoal?

No. Coal is the mined Quarry fuel record. Charcoal is processed from Wood in a Charcoal Kiln; both are accepted as alternative Furnace fuel.

Authority checks loaded: all Mining data invariants are true. Furnace recipes checked: 6; fuel options: coal / charcoal.

Written by: Village in the Shade Guide Editorial Team

Last updated: August 27, 2026

Sources: Official publisher and storefront pages, released-game research and linked source notes.