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Requests authority · Ver.1.09

Villager Requests Guide

Villager Requests are repeatable delivery tasks. Bulletin-board Requests become available around Year 1 Spring 8 in current progression evidence, and villagers can also offer Requests during conversation. Complete one by delivering the specified item directly to its requester; completion raises Friendship and normally pays money, but an early board completion does not immediately create a replacement.

Spring 8

Unlock reference

2 sources

Board + conversation

¥1,000

Current reward baseline

100

Completed for As You Wish

Answer first

Finish before the posting window ends, return to the actual requester, and use Deliver / 納品. Do not rush solely to force a board refresh: the completed posting remains until its original deadline.

Quick facts

The Request system at a glance

Only values supported by the current shared data are presented as facts; unresolved mechanics stay visible.

QuestionCurrent answer
Bulletin-board unlockAround Year 1 Spring 8; exact story flag is unresolved
Other sourceVillager conversation
Main objectiveDeliver the requested item to the requester
Reward¥1,000 baseline + Friendship increase; universality and numeric delta unresolved
Posted deadlineUse the deadline shown in-game; one universal duration is not verified
Early completion refreshNo; the posting remains until the original deadline
Achievement100 completed ordinary Requests

How to Unlock Requests

Spring 8 is the current date reference, not a substitute for the story flag

Rokkaku's early Request introduction is reported around Year 1 Spring 8. The repository's story records describe the early Request window but do not expose a dedicated unlock-condition ID.

Current trigger evidence

Use the early Year 1 story progression and check the board around Spring 8. Calendar dates in the walkthrough are references, not a guarantee that every save fires on the same morning.

Direct conversations

Conversation Requests are modeled as a separate source and can appear around the same early progression. No exact probability or daily guarantee is published.

Navigation

The canonical board location is Village (village). Use the Map & Key Locations guide for the route; no coordinates are invented here.

Open Map & Key Locations →

Bulletin Board vs Conversation Requests

Two sources, one ordinary Request system

Keep the acquisition source on the record. Do not turn conversation Requests into an assumed daily roll or treat the board as a one-request-per-villager list.

Bulletin board

Posted Request

The board presents a Request at the canonical Village location. A posted Request has a finite posting period and remains visible after early completion until that period ends.

Slot count: unknown · acceptance requirement: unknown

Conversation

Direct villager offer

A villager may offer a Request during conversation. It is a separate source on the same repeatable system; the repository does not expose requester weights, trigger chance or an every-villager guarantee.

Trigger chance: unknown · requester weights: unknown

How to Complete a Request

Deliver the exact item to the exact requester

A Request is an item-specific delivery interaction unless a canonical template says otherwise. Category similarity is not a substitution rule.

  1. 01

    Obtain

    Get the specified item through its current source route. Do not replace it with another fish, flower or material from the same broad class.

  2. 02

    Return

    Go back to the villager who issued the Request. Talking to a different villager or to the board is not an established hand-in route.

  3. 03

    Deliver

    Keep the requested item selected and choose Deliver / 納品. Normal talk alone does not transfer the item.

Inventory and matching limits

The current data does not prove whether turn-in reads only the player inventory, a linked Storage Box or all storage. Quality and brand matching are also unresolved for ordinary Requests. Do not promise storage-linked delivery or branded-item acceptance.

If a seasonal source closes, existing stock may still satisfy an item-specific Request; the repository does not support a blanket claim that season change cancels a valid item.

Request Deadlines & Board Refresh

Complete before the posted deadline

The current shared dataset keeps exact per-record deadlines and refresh time unresolved. Do not turn a general guide estimate into a universal timer.

Lifecycle

posted

Posted

The board or conversation presents the Request.

accepted

Accepted / active

The active state is shown conceptually; an explicit board acceptance requirement is unresolved.

completed

Delivered / completed

The specified item is delivered to the actual requester through the delivery action.

expired

Expired

The posting period ends; the current data does not document a penalty.

The refresh rule

Completing a posted Request does not immediately replace it with a new one. The original posting period must end before the board can refresh. Exact midnight, next-morning, board-interaction or next-valid-day behavior is not confirmed.

Read the in-game deadline and prioritize a safe delivery before it expires.

Board slots

Unknown

Exact expiry timer

Unknown per Request/template

Expiry penalty

Not documented

What Items Can Villagers Request?

Use repository source classes, not a fake exhaustive quest list

The current game-derived records do not expose a complete fixed random pool. These categories are the repository's source taxonomy, not a claim that every listed item is eligible in every save or for every villager.

crops

Crops

73 source record IDs are available for reconciliation.

Request eligibility: unresolved

fruit

Fruit

4 source record IDs are available for reconciliation.

Request eligibility: unresolved

paddy-tea-mushrooms

Paddy, Tea & Mushrooms

6 source record IDs are available for reconciliation.

Request eligibility: unresolved

flowers

Flowers

23 source record IDs are available for reconciliation.

Request eligibility: unresolved

fish

Fish

41 source record IDs are available for reconciliation.

Request eligibility: unresolved

forage-materials

Forage & Materials

53 source record IDs are available for reconciliation.

Request eligibility: unresolved

hunting-materials

Hunting Materials

The current source confirms the category boundary, but not an item-level ordinary-Request pool.

Request eligibility: unresolved

livestock-products

Livestock Products

The current source confirms the category boundary, but not an item-level ordinary-Request pool.

Request eligibility: unresolved

processed-goods

Processed Goods

20 source record IDs are available for reconciliation.

Request eligibility: unresolved

Observed examples

Egg / タマゴ and Clay / 粘土 are repository-observed examples from different sources. They are not a complete pool, and their requester, quantity and individual deadline remain null in the current records.

Egg / タマゴ · bulletin-boardClay / 粘土 · conversation

Request Quantities

Do not generalize one category's quantity to another

Exact quantities belong to a generated Request record or a canonical template. The current ordinary-Request records expose null quantities, so this page does not publish category-wide numbers.

Observed recordItem IDQuantityRequester
Egg / タマゴeggUnknownUnknown
Clay / 粘土clayUnknownUnknown

The item pages and Chief Delivery examples must not be copied into normal Request quantities. If a future request template exposes a rule, add that template and derive the reverse lookup from it.

Request Rewards

Money, Friendship and the lifetime completion counter

The shared Request mechanic reports the normal reward baseline. It does not expose an exact Friendship point value or prove that every random template has identical money.

Money baseline

¥1,000

Friendship

Increases

Counter

+1 on completed ordinary Request

Requests & Friendship

The Friendship system owns the relationship state. A completed Request affects the requester specifically; it is not a generic increase applied to every villager. The numeric Friendship delta is unknown.

Requests are not weekly gifts

Request completion raises Friendship, but it does not count as one of the normal two weekly gifts. It must not increment the shared normalGiftsThisWeek state, and it is separate from Meal Invitations.

Meal Invitations & Sleepovers →

What Changed in Ver.1.08?

The live baseline is Ver.1.09; preserve the Japanese scope boundary

Ver.1.08 changed request/helping generation behavior around Seeds that were not yet sold and Livestock that was not yet unlocked. The current repository does not expose the generator branch needed to classify the wording more narrowly.

Official wording

The patch wording is お手伝いの依頼. It is retained as evidence, not silently translated into a new English task category.

Current availability sources

Seed eligibility must reuse Shop Inventory Unlocks, and animal-product eligibility must reuse Livestock Unlocks. A player owning an item is not the same as its source being unlocked.

What remains unknown

The exact scope—normal Requests, Helping Requests or both—is null in the current game-derived model. The page therefore does not publish pre-patch impossible-item advice or an invented filter.

Use the current Shop Inventory Unlocks, Seeds & Saplings and Livestock Unlocks authorities when a Request depends on a progression source. Do not revive the old workaround of keeping impossible future products solely because an older version could select them.

Requester Set

Stable character IDs, unresolved individual eligibility

The requester roster is derived from the shared Friendship / NPC gift character entities. The current repository does not prove that every roster member can issue every normal Request or that weights are equal.

rin

Rin

Normal pool eligibility: unknown

komako

Komako

Normal pool eligibility: unknown

shiroji

Shiroji

Normal pool eligibility: unknown

kisuke

Kisuke

Normal pool eligibility: unknown

yuta

Yuta

Normal pool eligibility: unknown

sazanka

Sazanka

Normal pool eligibility: unknown

rokkaku

Rokkaku

Normal pool eligibility: unknown

yo

Yō

Normal pool eligibility: unknown

hasumi

Hasumi

Normal pool eligibility: unknown

sumire

Sumire

Normal pool eligibility: unknown

tobari

Tobari

Normal pool eligibility: unknown

konno

Konno

Normal pool eligibility: unknown

chinana

Chinana

Normal pool eligibility: unknown

nago

Nago

Normal pool eligibility: unknown

Nago and Chinana are kept in the roster as repository-derived character IDs; no early-pool timing or presence schedule is invented. Temporary story unavailability and requester weighting remain unresolved.

Requests vs Helping Tickets

Four task kinds must stay separate

The 100-Request condition is a normal completed-Request counter, not a global quest counter.

SystemRepeatable?Main completionCounts toward 100?
Ordinary villager RequestYes / dynamicDeliver item to requesterYes, on completion
Helping EventNo or separateProgression objective / unlockNo
Chief DeliveryNo or separateFixed catalog groupNo
Story DeliveryNo or separateStory eventNo
Friendship EventNo or separateRelationship eventNo

Helping Events

One-time progression chains such as Shiroji, Sumire, Kisuke and other Spring tasks. Use the dedicated 12-event guide for their rewards and dependencies.

Chief Deliveries

The fixed Village Chief catalog has 8 categories and 32 groups. It is not a normal villager Request and does not increment the Request counter.

Story / Friendship

Story deliveries and Friendship Events are their own task kinds. Fox Shrine offerings are also not Requests.

How to Prepare for Requests

Keep flexible supplies, not a fabricated universal stockpile

Prepare around confirmed source systems and the requests you actually see. Category frequency, selection weights and a universal must-keep list are not documented.

Check the source first

Use Crops, Fishing, Gathering, Hunting, Livestock and Processing guides to verify how to obtain the exact requested item.

Protect unique inputs

Keep rare fish, hunting drops, branded products and progression-gated goods separate until you know the active Request and its deadline.

Plan by deadline

Complete before expiry, but do not spend a unique item solely to force a new board listing: early completion has no immediate refresh advantage.

100-Request Achievement

As You Wish / 庶幾 means 100 completed ordinary Requests

Grant 100 ordinary villager requests. Do not automatically add Helping Tickets or Chief Delivery groups.

100

completed ordinary villager Requests

The completion counter is villagerRequestsCompleted. It advances on a delivered normal Request, not on acceptance.

What does not count?

  • ×accepted Request
  • ×expired Request
  • ×Helping Event
  • ×Chief Delivery
  • ×Story Delivery
  • ×Friendship Event

The shared Milestone Awards condition also points to ordinary Request completions. It is a separate in-game progress/reward record that happens to share the 100 threshold with the platform Achievement.

Postgame & Village in the Sunshine

The system is ongoing, but mode-specific pool details remain open

Current completion and postgame records support continued Request progress after the ending while keeping the platform-mode condition separate.

After the ending

Requests are marked ongoing in the postgame feature model, and the completion roadmap marks the track available postgame. Exact board refresh and requester behavior after clear are not isolated.

Village in the Sunshine

The mechanic is modeled for Shade and Sunshine. Do not transfer the Shade-only As You Wish platform condition into a claim that Sunshine has identical achievement behavior.

Missable window

An individual posted Request can expire or refresh, so it can be missed in the current window. No permanent unique Request reward loss is established by the current data.

Open Postgame Progression →

Common Problems

Fast fixes for Request confusion

I completed a Request but no new one appeared

That is expected for a board posting. It remains until the original deadline/posting period ends; the exact refresh moment is unknown.

I have the item but cannot turn it in

Return to the actual requester, keep the exact item selected and choose Deliver / 納品. Ordinary talk alone is not hand-in.

The Request asks for something I cannot obtain

Check the live Ver.1.09 shop and livestock availability records. Ver.1.08 changed unavailable Seed/Livestock selection behavior, but the exact normal-vs-Helping scope is unresolved.

My Helping Ticket did not increase Request progress

Helping Events and ordinary Requests use separate task kinds and counters. Complete 100 normal Requests for As You Wish.

I am trying to save it for next season

Do not assume the deadline pauses for festivals or season changes. The calendar interaction is unresolved; use existing stock when you have it and finish before expiry.

A branded item has a different name

Ordinary Request quality and brand matching are not proven. Do not assume a renamed branded item automatically succeeds or fails.

FAQ

Villager Request answers

When do Requests unlock?

The current walkthrough evidence places bulletin-board Requests around Year 1 Spring 8. The exact story flag is not isolated in the repository, so Spring 8 is a progression reference rather than a universal hard lock.

Where is the Request bulletin board?

The board belongs to the canonical Village location record. Use the Map & Key Locations guide for navigation; this page does not invent coordinates or a separate board facility ID.

Can villagers give Requests directly?

Yes. Conversation is a separate Request source, but the repository does not expose an exact trigger probability or promise that every daily conversation produces one.

How do you complete a Request?

Obtain the specified item, return to the actual requesting villager while that item is selected, and choose the canonical Deliver / 納品 action. Ordinary conversation alone is not hand-in.

How long do Requests last?

A posted Request remains until its deadline or posting period expires. The current canonical records do not verify one duration for every Request, so use the deadline shown in-game.

When does the Request board refresh?

A posted Request remains through its posting period. Completing it early does not immediately create a replacement; the board can refresh after the original deadline expires. The exact time of day is unresolved.

How much money does a Request give?

The current shared Request record reports ¥1,000 as the normal reward baseline. Universality across every generated template is not proven, so this page does not promise that every Request pays exactly that amount.

Do Requests raise Friendship?

Yes, completion raises the requesting villager's Friendship. The numeric delta is not exposed, and a Request completion is not one of the normal two weekly gifts.

What items can villagers request?

Repository source classes cover crops, fruit, paddy/tea/mushrooms, flowers, fish, forage/materials, hunting materials, livestock products and processed goods. The full generated pool is not a fixed published checklist.

Can Requests ask for Year 2 crops?

Progression and season can still make an item inconvenient. Ver.1.08 changed unavailable Seed/Livestock selection behavior, but the exact generator scope is still being reconciled from the Japanese patch wording.

Can Requests ask for livestock products I have not unlocked?

Do not use the pre-Ver.1.08 impossible-item behavior as current. Check the shared Livestock Unlocks and Shop Inventory records; the current repository does not expose a separate Request eligibility list.

What changed in Ver.1.08?

The official wording uses お手伝いの依頼 and refers to Seeds not yet sold and Livestock not yet unlocked. The repository preserves that wording and leaves whether it covers normal Requests, Helping Requests or both as null rather than overclaiming.

Are Helping Tickets the same as Requests?

No. Helping Events are one-time progression chains with system unlocks. They do not increment the ordinary Request counter unless game-derived data proves otherwise.

Do Helping Events count toward 100 Requests?

No in the current shared condition. The 100 target is for completed ordinary villager Requests; Helping Events and Chief Deliveries are separate task kinds.

How do you get the 100-Request Achievement?

Complete 100 ordinary villager Requests. The shared achievement record is As You Wish / 庶幾, and the counter is completions—not acceptances, expirations or other deliveries.

Do expired Requests lower Friendship?

No penalty is asserted. Expiration ends the posting window and does not increment the completed counter; the current data leaves any additional penalty unknown.

Are Requests available after the ending?

The postgame model marks Relationships and Requests as ongoing, and the completion roadmap marks the Request track as postgame-available. Exact postgame board and requester behavior remains unresolved.

Do Requests work in Village in the Sunshine?

The Request mechanic is modeled for both Shade and Sunshine, while the standard-mode platform Achievement is tracked separately. Pool parity and mode-specific rewards are unresolved.

Continue with the owning guide

Requests owns the ordinary repeatable system. Use the linked authorities for source availability, relationship state, one-time Helping progression, Milestone Awards and platform completion.

Data note

What is deliberately unresolved

Unknown values remain null in the shared model instead of being filled from category examples, equal-chance assumptions or old-version behavior.

Full dynamic item poolUnknown in current repository
Per-request quantity/template rulesUnknown in current repository
Requester eligibility and weightsUnknown in current repository
Board slot countUnknown in current repository
Conversation probabilityUnknown in current repository
Exact refresh timeUnknown in current repository
Expiry/cancellation penaltiesUnknown in current repository
Storage and quality matchingUnknown in current repository

The current repository confirms 8 Chief Delivery categories and 32 fixed groups, but those fixed catalog quantities are not normal Request quantities. Use Chief Deliveries for that separate system. Use Resources & Item Uses to see where an eligible item also feeds buildings, processing or progression.

Need to find a requester before delivery? Use the Villager Schedules & Locations lookup; Requests still owns deadlines, delivery and rewards.

Written by: Village in the Shade Guide Editorial Team

Last updated: August 27, 2026

Sources: Official publisher and storefront pages, released-game research and linked source notes.