Progression authority · Ver.1.09
Village in the Shade Tool Upgrades Guide
Use this page for the canonical tool-tier graph, Anvil relationships, mold and Ingot boundaries, shared tool effects, mining access, priorities and the all-Meteor Iron condition. Unknown fields stay explicitly unresolved.
Short answer
Anvil → Mold → Ingot → Tool
Five families use the repository tier path Base → Copper → Steel → Gold → Meteor Iron. Each of the 20 non-Base transitions now has a shared Ingot ×5 relation; Mold quantity, fees, duration, previous-tier requirement and consumption remain unresolved.
Quick Reference
What this route owns
The route is the single detailed authority for tier effects and confirmed inputs.
Metal families
5
Tier path
Base → Copper → Steel → Gold → Meteor Iron
Upgrade station
Anvil
Recipe rows
20 transitions
Confirmed Ingot relations
20
Sickle
Separate Shrine Skills
All-Meteor Iron
5 eligible families
Unknown recipe fields
Mold / fee / time / order
Ingot quantities are confirmed where shown. That does not make the complete Anvil recipe known: Mold quantity or consumption, fee, duration, previous-tier prerequisite and direct-skip behavior remain unresolved.
01 · Anvil
Build and use the Anvil
The building record owns construction values; the tool recipe owns its separate unresolved fields.
Building ID
anvil
Build cost
¥1,000
Build time
3 days
Materials
Stone ×20 · Copper Ingot ×5
Footprint
3×2
Max count
3
The Anvil is ordered through Kisuke's construction service. Sazanka's Helping Ticket record separately points to Anvil availability in the General Store on the following day; exact shop-refresh timing remains unresolved.
Recipe fields kept open
- Ingot input: Known ×5 on all 20 transitions
- Mold quantity, money cost and upgrade time: Unknown
- Whether the previous tool is consumed: Unknown
- Previous-tier requirement and direct-skip behavior: Unknown
02 · Materials
Molds, Ingots and the Ore chain
Raw Ore is mined first, then processed in the Furnace. It is not silently substituted for an Ingot in an Anvil recipe.
Copper
Copper Mold
銅の型 · sazanka-general-store
Price: ¥1,000
Price and label are derived from the current General Store stock record; reuse is unknown.
Steel
Silver Mold
銀の型 · sazanka-general-store
Price: ¥3,000
The intermediate mold label conflicts across sources; the canonical stock ID and current shop label are retained without asserting that Silver equals Iron or Steel.
Gold
Gold Mold
金の型 · sazanka-general-store
Price: Unknown / not independently verified
The current shop draft lists ¥10,000, but a current external observation lists ¥7,500; the public price remains unresolved until reconciled.
Meteor Iron
Meteor Iron Mold
隕鉄の型 · sazanka-general-store
Price: ¥20,000
Price and label are derived from progression stock; exact refresh timing after Sazanka's ticket is unresolved.
| Raw resource | Furnace output | Input | Fuel | Time | Quarry |
|---|---|---|---|---|---|
| Copper Ore | Copper Ingot ×1 | ×5 | Coal ×1 or Charcoal ×1 | 12 hours | farm around 21F; tool gate Unknown |
| Iron Ore | Iron Ingot ×1 | ×5 | Coal ×1 or Charcoal ×1 | 12 hours | farm around 61F; tool gate Unknown |
| Gold Ore | Gold Ingot ×1 | ×5 | Coal ×1 or Charcoal ×1 | 12 hours | farm around 101F; tool gate Unknown |
| Meteorite | Meteorite Ingot ×1 | ×5 | Coal ×1 or Charcoal ×1 | 12 hours | farm around 111F; tool gate Unknown |
The Furnace owns Ore → Ingot processing. The Mining guide owns floors and route details; this page only carries the upgrade-material handoff.
Watering Can
Forward linear reach; capacity is only shown for tiers with direct support.
- Tier path
- Base → Copper → Steel → Gold → Meteor Iron
- Station
- anvil
- Effect
- Watering reach / capacity
| Tier | Effect value | Capacity | Mold | Ingot input |
|---|---|---|---|---|
| Base | 1 tile forward | Unknown | Unknown / not independently verified | — |
| Copper | 2 tiles forward | Unknown | copper-mold | copper-ingot ×5 |
| Steel | 3 tiles forward | 120 tile-water uses | silver-mold | iron-ingot ×5 |
| Gold | 4 tiles forward | 160 tile-water uses | gold-mold | gold-ingot ×5 |
| Meteor Iron | 5 tiles forward | 240 tile-water uses | meteor-iron-mold | meteorite-ingot ×5 |
Watering Can conflict: a secondary tool list omits Steel, while a Copper page publishes an Iron Mold/Iron Ingot recipe that conflicts with the repository's Copper naming. The shared tier-effects record now supplies the public reach values; capacity remains known only where the shared record supports it.
Hoe
Ordinary field-tilling area; Ridge remains a Shrine Skill.
- Tier path
- Base → Copper → Steel → Gold → Meteor Iron
- Station
- anvil
- Effect
- Tilled area
| Tier | Effect value | Capacity | Mold | Ingot input |
|---|---|---|---|---|
| Base | 1 tile | Unknown | Unknown / not independently verified | — |
| Copper | 2×2 | Unknown | copper-mold | copper-ingot ×5 |
| Steel | 3×3 | Unknown | silver-mold | iron-ingot ×5 |
| Gold | 4×4 | Unknown | gold-mold | gold-ingot ×5 |
| Meteor Iron | 5×5 | Unknown | meteor-iron-mold | meteorite-ingot ×5 |
The shared effect profile carries 1 tile → 2×2 → 3×3 → 4×4 → 5×5 for ordinary field tilling. Ridge farming is a Shrine Skill and is not a metal tier. Skills →
Pickaxe
Effects are target-dependent; do not publish a universal hit matrix.
- Tier path
- Base → Copper → Steel → Gold → Meteor Iron
- Station
- anvil
- Effect
- Mining efficiency
| Tier | Effect value | Capacity | Mold | Ingot input |
|---|---|---|---|---|
| Base | Target-dependent | Unknown | Unknown / not independently verified | — |
| Copper | Target-dependent | Unknown | copper-mold | copper-ingot ×5 |
| Steel | Target-dependent | Unknown | silver-mold | iron-ingot ×5 |
| Gold | Target-dependent | Unknown | gold-mold | gold-ingot ×5 |
| Meteor Iron | Target-dependent | Unknown | meteor-iron-mold | meteorite-ingot ×5 |
Prioritize Pickaxe when ore or deeper Quarry work is the bottleneck. Quarry spawn floors do not prove a tool-tier requirement; the current resource records keep that field null. Mining →
Axe
Effects are tree- and obstacle-dependent; exact hit counts are not canonical.
- Tier path
- Base → Copper → Steel → Gold → Meteor Iron
- Station
- anvil
- Effect
- Woodcutting efficiency
| Tier | Effect value | Capacity | Mold | Ingot input |
|---|---|---|---|---|
| Base | Target-dependent | Unknown | Unknown / not independently verified | — |
| Copper | Target-dependent | Unknown | copper-mold | copper-ingot ×5 |
| Steel | Target-dependent | Unknown | silver-mold | iron-ingot ×5 |
| Gold | Target-dependent | Unknown | gold-mold | gold-ingot ×5 |
| Meteor Iron | Target-dependent | Unknown | meteor-iron-mold | meteorite-ingot ×5 |
Axe upgrades are useful when wood, buildings, charcoal or tree clearing are constraining the run. Exact hit counts and stamina changes remain unknown. Trees →
Plow
Affected paddy creation area; embankment and water mechanics belong to Paddy Farming.
- Tier path
- Base → Copper → Steel → Gold → Meteor Iron
- Station
- anvil
- Effect
- Paddy creation area
| Tier | Effect value | Capacity | Mold | Ingot input |
|---|---|---|---|---|
| Base | 1 tile | Unknown | Unknown / not independently verified | — |
| Copper | 2×2 Paddy | Unknown | copper-mold | copper-ingot ×5 |
| Steel | 3×3 Paddy | Unknown | silver-mold | iron-ingot ×5 |
| Gold | 4×4 Paddy | Unknown | gold-mold | gold-ingot ×5 |
| Meteor Iron | 5×5 Paddy | Unknown | meteor-iron-mold | meteorite-ingot ×5 |
The shared effect profile carries 1 tile → 2×2 → 3×3 → 4×4 → 5×5 for affected paddy creation area. Embankment and water mechanics remain on Paddy Farming. Paddy Farming →
03 · Special case
Sickle is not a metal tier
Keep the two Sickle Skills separate from tool-tier progression.
Shop
Sickle · ¥500
Buy it from the General Store. It is not part of the five-family metal chain.
Sickle Technique
Stamina effect
Reduces stamina consumption when using the Sickle.
Sickle Upgrade
Harvest enablement
Allows crops to be harvested using the Sickle.
Ver.1.08 record; availability stage is still marked uncertain.
Harvest width, hit count, stamina numbers and any separate Sickle item tier remain Unknown. Do not merge Sickle Technique with Sickle Upgrade. Shrine Skills →
04 · Planning
Upgrade priority by bottleneck
There is no universal best order because each tool removes a different daily constraint.
Pickaxe
Mining and ore bottleneck
Watering Can
Large manual field workload
Axe
Wood, charcoal or tree clearing
Hoe
Field expansion and layout
Plow
Paddy-focused progression
Reserve Ore for the next upgrade before selling surplus. Sprinklers, buildings and machine recipes compete for the same Ingots, so compare the current bottleneck with the broader progression route.
05 · Completion
All-Meteor Iron condition
The completion set is dynamic and excludes non-metal tools.
Eligible: 5
- ✓ Watering Can
- ✓ Hoe
- ✓ Axe
- ✓ Pickaxe
- ✓ Plow
Excluded
- • Sickle — separate or non-metal tool record
- • Bow — separate or non-metal tool record
- • Flashlight — separate or non-metal tool record
The achievement and milestone pages own completion tracking; this route defines the five-family boundary.
06 · Troubleshooting
Common problems
The upgrade option is missing
- Check that the Anvil is available and the correct station is being used.
- Check the tier-specific Mold and Ingot IDs.
- Do not treat a Quarry floor as proof that a tool gate is met.
- For the Watering Can, ignore the conflicting external Iron recipe until directly verified.
The number is not listed
That is intentional when current evidence does not independently confirm it. Missing values include most hit counts, stamina costs, tier geometry, per-tool quantities, fees, durations, mold reuse, direct skips, catalog completion and postgame rules.
FAQ
Tool upgrade questions
Answers stay within the current repository authority boundary.
Which tools use the metal upgrade chain?
Watering Can, Hoe, Axe, Pickaxe and Plow are the five repository-canonical families. Sickle, Bow and Flashlight are excluded from this chain.
Where are tool upgrades made?
The canonical station is the Anvil. Its building record owns construction details; this page owns the tool-tier relationship.
What does a Steel tool cost?
Each Steel-family upgrade has a confirmed Iron Ingot ×5 input. The Mold identity is retained independently; Mold quantity, money cost, time and previous-tool requirement remain Unknown.
Does the Watering Can have a Steel tier?
Yes. The shared canonical family is Base → Copper → Steel → Gold → Meteor Iron. A secondary list omits Steel, but that conflict does not override the repository family; no unsupported Iron Mold recipe is copied.
Is there a Meteor Iron Sickle?
Not in the canonical metal chain. Sickle Technique reduces Sickle stamina use, while Sickle Upgrade enables crop harvesting; both are Shrine Skills with separate ownership.
Which tool should I upgrade first?
Use the bottleneck rule: Pickaxe for mining materials, Watering Can for manual watering, Hoe for field preparation, Axe for wood, and Plow only when paddy work is the active constraint.
How do I make an Ingot?
Use the Furnace: five units of the matching raw resource plus one Coal or one Charcoal, with the current canonical processing time of 12 hours. Each eligible metal-tool transition currently has a confirmed corresponding Ingot ×5 input.
What counts for the all-Meteor Iron condition?
The five eligible families only: Watering Can, Hoe, Axe, Pickaxe and Plow. Sickle, Bow and Flashlight do not count.
Related Guides
Continue the progression
Each guide keeps ownership of its broader system.
Written by: Village in the Shade Guide Editorial Team
Last updated: August 27, 2026
Sources: Official publisher and storefront pages, released-game research and linked source notes.