Rule VI / Rule 6 / 掟の六 / 山からの声に応えるな / Do Not Answer the Voice From the Mountain / 山奥 / 山奥の大橋 / 森 / 廃屋 / 鳥のお化け / 妖鳥の以津真天 / シカ狩猟免許 / 奇跡の呼笛
Rule VI story authority · Ver.1.09
Village in the Shade Rule VI: Forest, Deer License & Bird Ghost Guide
Rule VI / 山からの声に応えるな / Do Not Answer the Voice From the Mountain follows Rokkaku and the Restaurant into the Deer License gate, Deep Mountain / 山奥, a changing Forest route and the Abandoned House / 廃屋. This is the story-route authority; it does not replace the general Hunting, Tools, Whistles or Map databases.
This page follows the current Japanese-release baseline. English names remain working labels until the Western localization is verified. The documented example chronology is separate from universal date requirements.
Short Answer
Rule VI in one screen
Prepare the story gate first, then respond to the Forest's environmental cues.
Rule
山からの声に応えるな
Start
Rokkaku · Restaurant
Hard access gate
Deer License · ¥10,000
Main route
山奥 → 森 → 廃屋
Later tool
Watering Can
Boss
Bird Ghost · partial ID
Weapon evidence
Bow / Sickle conflict
Reward
Story Sacred Treasure Whistle
Boundary that matters
Story whistle ≠ postgame time-stop whistle
The Rule VI reward is presented as a story-only/provisional whistle state. The functional Miracle Whistle / 奇跡の呼笛 is documented separately after story clear and works in the Garden only.
1 · Start
Start at Rokkaku's Restaurant
Use shared shop, schedule, Friendship and meal data instead of maintaining a second restaurant timetable here.
Start NPC and facility
Rokkaku / ロッカク
The strong current baseline starts with an event around Rokkaku Restaurant. Building access, business service hours and Rokkaku's physical presence are separate states; follow the shared records when a day or hour appears blocked.
- Confirm the Sacred Treasure phase is available.
- Confirm Rules V and VII are not the active route.
- Complete the prior story bridge required by your save.
- Check the Restaurant and villager schedule authorities rather than forcing a calendar date.
Flexible Sacred Treasure route
No Rule V prerequisite
Rules V, VI and VII are parallel choices. They can start in different orders, but once one route is active the other two cannot progress until the active route is complete.
If nothing starts: check the route lock, the Rokkaku event, Restaurant/building access and preceding story state before waiting for Autumn 24.
Compare all three routes →2 · Required before Deep Mountain
Buy the Deer Hunting License
This is a story-access requirement, not merely a hunting convenience.
Shared license record
シカ狩猟免許 · Deer Hunting License
- Stable ID
- deer-license
- Price
- ¥10,000
- Seller
- Hunter Lodge
- License unlock
- Hunter Lodge story unlock
License ≠ Certificate
The Deer Hunting License opens the Rule VI story-access path. A Deer Hunting Certificate is a separate hunt-result/submission concept and does not satisfy this story gate.
The shared data does not establish that you must buy Boar, Bear or another previous license first. Do not infer purchase order from price order, and do not claim that the player must hunt a deer to trigger Rule VI.
3 · Deep Mountain
山奥 and 山奥の大橋 are Rule VI, not Rule V's Mountain Pass
Keep Deep Mountain / Forest separate from 峠 / Mountain Pass, the Rule V route.
Japanese region
山奥
Key point
山奥の大橋
Repository region ID
Not normalized
General Forest ID
forest
First Deep Mountain visit
With the Deer License and active Rule VI story state, enter the deep-mountain bridge route, continue toward the house and follow the daytime event. This first visit is a story introduction and is not automatically the Forest maze or the Bird Ghost arena.
Second Forest phase
A later Yuta-linked phase returns you to the bridge. The route becomes visually distorted; inspect the environment and follow the newly changed cues until the Abandoned House appears.
Open Map & Locations authority →4 · Full Forest solution
Follow the changing environmental clues
The puzzle reacts to state changes. Do not memorize compass directions without checking what changed on screen.
Step 1
Continue along the path
Inspect the available signs, discarded items and nearby objects before advancing.
Step 2
Use the changed sign as the state cue
The sign changes appearance and becomes red.
Step 3
Down, then right
Move down to reset the previous state, then check the right-side route.
Step 4
Take the right path
A human-like face appears on the large rock.
Step 5
Take the upper path
A discarded TV/trash-area object glows on the upper route.
Step 6
Take the left path
A streetlight on the left route glows.
Step 7
Enter the house
The route ends at the Abandoned House / 廃屋.
Quick route
Inspect available objects → follow the changed/red sign → down to reset → right at the face-rock cue → up at the glowing TV/trash cue → left at the glowing streetlight → Abandoned House.
The sign's changed appearance is not only a color instruction: look for the state change. Exact object count and an exact button sequence are not claimed.
5 · Abandoned House
The hallway loop is intentional story progression
廃屋 / Abandoned House is not currently a separate normalized map entity in the repository.
Loop
Corridor → fusuma room → corridor
Repeated returns to the hallway and fusuma sliding-door room are part of the scripted route. Keep entering the available room transition until the scene changes.
Fire
Water the fire, then continue
A later corridor/room state catches fire. Use the Watering Can to extinguish it; the repository does not verify a tier, capacity, hit count or cooldown.
Watering Can reference →Midnight boundary
Not automatically a Midnight loop
Rule VI is presented here as a scripted story route. Do not wait for Midnight unless your actual save exposes a separate eligible event.
Time and sleep boundaries →6 · Boss
Bird Ghost / 鳥のお化け
The current sources use different names and weapon instructions; the page keeps the conflict visible.
Identity confidence: partial
Bird Ghost (likely Itsumade)
- AppMedia
- 鳥のお化け / Bird Ghost
- Gamecap
- 妖鳥の以津真天
- Repository entity
- None normalized
- Itsumade mapping
- Probable editorial mapping; the repository has no normalized Bird Ghost/Itsumade entity.
Arena and safe sequence
- Expect fire on the arena floor/room state.
- Use the Watering Can to extinguish the fire and create a usable approach space.
- Refill at the reported buckets in the room corners; exact count and quantity are unknown.
- After the fire-breath opening, attack with the source-supported weapon method available to your version.
- AppMedia reports three successful Bow hits; exact HP, damage and cooldown data are not published.
| Evidence | Weapon | Public interpretation |
|---|---|---|
| AppMedia | Bow / 弓 | Primary documented method; three opening hits reported. |
| Gamecap | Sickle / カマ | Alternate source report; compatibility with Bow is unresolved. |
| Repository | Both tools exist | No Bird Ghost combat record proves whether one or both work. |
7 · Completion
Finish the route through the next-morning event
Do not treat the boss arena alone as the final story flag.
Boss defeat
Resolve the Bird Ghost sequence after the fire and attack opening.
Next morning
Yuta's next-morning event is the documented bridge into the story reward state.
Reward boundary
Learn the story Sacred Treasure whistle state. Exact persistent inventory transition and route-lock flag are not exposed.
Example only
Documented timeline, reconciled safely
These dates illustrate one chronology and are not universal hard gates.
| Example date | Observed bridge | Hard gate? |
|---|---|---|
| Autumn 24 | First Deep Mountain visit | No — route order, festivals, schedules and prior progress can shift it. |
| Autumn 25 | Mukou Crossroads bridge | No — route order, festivals, schedules and prior progress can shift it. |
| Autumn 26 | Restaurant bridge | No — route order, festivals, schedules and prior progress can shift it. |
| Autumn 27 | Contest interruption | No — route order, festivals, schedules and prior progress can shift it. |
| Autumn 28 | Yuta visit and Forest/Abandoned House route | No — route order, festivals, schedules and prior progress can shift it. |
| Winter 1 | Final Abandoned House and Bird Ghost sequence | No — route order, festivals, schedules and prior progress can shift it. |
| Winter 2 | Yuta visit and story whistle state | No — route order, festivals, schedules and prior progress can shift it. |
A Contest or Festival can sit between story scenes without breaking the route. Do not tell players they missed Rule VI because Autumn 24 has passed.
Troubleshooting and boundaries
What to check when Rule VI stalls
No restaurant event
Check the active Sacred Treasure route, the Rokkaku event, building/service access and shared schedules. Do not force a date.
No Deep Mountain access
Verify the Deer License itself, not a Deer Certificate, and review the Hunter Lodge unlock condition.
Forest feels random
Inspect available objects and follow the newly changed cue. The route is state-reactive, not a fixed compass maze.
Hallway repeats
Continue the corridor/fusuma sequence. Repetition is intentional until the fire/event state changes.
Fire cannot be cleared
Bring a usable Watering Can. A minimum tier, exact capacity and interaction count are not verified.
Whistle seems different
Check the story/postgame distinction in the Whistles Guide and the Garden-only scope in Postgame.
Mode and post-route access
What this page does and does not unlock
The repository separates general location records from story flags that are not yet normalized.
Shade
This is the current Japanese-release Shade/source baseline for Rule VI.
Sunshine
No separate Rule VI parity, boss behavior or whistle-state verification is published.
Forest and Abandoned House
The general Forest location is owned by Map/Locations. Dedicated bridge/house IDs and persistent revisit flags remain unknown.
Lost Books and Machine Parts
Use their specialist authorities. Existing Forest relations do not prove that Rule VI completion releases every collectible or Machine Part.
FAQ
Rule VI questions
How do I start Rule VI?
Begin the Rule VI event around Rokkaku's Restaurant after the Sacred Treasure routes are available. Rules V, VI and VII are parallel routes, so Rule V is not a universal prerequisite.
Why can I not enter Deep Mountain?
Check the Deer Hunting License, story state, Rokkaku/Restaurant event availability and whether another Sacred Treasure route is already active. Autumn 24 is an example date, not a universal gate.
Where do I buy the Deer Hunting License?
Buy the Deer Hunting License / シカ狩猟免許 from the Hunter Lodge. The shared repository record lists ¥10,000 and does not prove a previous-license purchase chain.
How do I solve the Forest puzzle?
Inspect the available objects, follow the changed sign state, reset downward, then follow the face on the right rock, the glowing TV/trash cue upward and the glowing streetlight to the left.
Is the Abandoned House hallway loop a bug?
No. The repeating corridor and fusuma sliding-door room sequence is intentional story progression. Continue through the available room transitions until the fire state appears.
What tool is needed for the fire?
Use the Watering Can during the later Abandoned House fire sequence. The repository does not verify a minimum Watering Can tier.
Should I use a Bow or Sickle against Bird Ghost?
Current sources conflict: AppMedia documents Bow openings, while Gamecap reports Sickle openings. This guide presents Bow as the primary documented method and Sickle as an alternate report, without claiming both are interchangeable.
Does Rule VI unlock the postgame Miracle Whistle time stop?
Do not assume that. The story whistle and the postgame Miracle Whistle remain separate repository records. Garden-only time stop is owned by the post-story postgame guide.
Written by: Village in the Shade Guide Editorial Team
Last updated: August 27, 2026
Sources: Official publisher and storefront pages, released-game research and linked source notes.