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Canonical defeat-state authority · Ver.1.09

Clinic & Fainting Guide

When HP reaches zero, the outcome depends on the activity and script. This guide separates voluntary Clinic visits, daytime wildlife defeats, Midnight losses, Quarry defeats, story Clinic scenes and the 06:00 return boundary. It keeps the official ER Regular target visible without inventing a universal penalty.

ER Regular

10 Clinic wakeups

Counter

clinic-transports

0 Stamina

No automatic faint

HP = 0

Context-dependent

Quick answer

The Clinic counter is narrower than the word “visit”

The authoritative milestone wording is a Clinic wake-up / forced-treatment state. A normal voluntary visit is not a substitute.

Official baseline

ER Regular

“Woke up in the clinic 10 times in Village in the Shade Mode.” The target is 10, and the current crosswalk uses clinic-transports.

Do not merge

Visit ≠ wake-up

Walking into Kusunoki Clinic voluntarily is not currently modeled as a forced transport and does not count toward the achievement.

Safety boundary

No universal penalty

Money, items, recovery values, time loss and save behavior remain context-specific unknowns unless a direct source establishes them.

Do not collapse these states

What happens in each defeat context?

The matrix is intentionally explicit about Unknown. A destination or anecdote in one context does not rewrite another system's rules.

Voluntary Clinic visit

Repository boundary
Clinic transport
No
Counts wake-up
No
Day advances
Unknown
Money/items
Unknown

A normal visit is a player-initiated facility interaction, not a knockout or forced treatment event.

Daytime wildlife defeat — deer

Player-tested report
Clinic transport
Yes
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

Direct player reports describe the first Clinic transport after a deer attack; the counter and penalties are not independently verified.

Daytime wildlife defeat — boar

Player-tested report
Clinic transport
Yes
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

A player diary reports being taken to the Clinic after a boar feint; the report does not establish a universal penalty or achievement count.

Daytime wildlife defeat — bear

No direct record
Clinic transport
Unknown
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

Do not extrapolate the deer or boar reports to bear without a direct defeat record.

Ordinary Midnight HP defeat

Secondary report
Clinic transport
Unknown
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

Player guides disagree or describe a return home at the next morning boundary; no reliable source maps every ordinary Midnight defeat to Clinic transport.

Named Midnight anomaly defeat

No direct record
Clinic transport
Unknown
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

Named anomaly defeat and its own story/penalty script belong to Midnight; this page does not merge them with daytime wildlife.

Story-scripted Clinic wake-up

Released story guide
Clinic transport
Unknown
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

Released walkthroughs show scripted Clinic wake-ups after story progression. They must not be counted as forced treatment without a counter-confirming record.

Quarry / mining-area defeat

No direct record
Clinic transport
Unknown
Counts wake-up
Unknown
Day advances
Unknown
Money/items
Unknown

A Quarry defeat is its own loss context; do not borrow the wildlife Clinic result or a Midnight home-return report.

06:00 Midnight return

Repository boundary
Clinic transport
No
Counts wake-up
No
Day advances
Unknown
Money/items
Unknown

Reaching the documented 06:00 Midnight return boundary is not itself a Clinic wake-up.

Daytime combat

Wild Animal Knockouts

This is where the strongest current Clinic-transport reports sit. Hunting owns licenses, bow/trap rules and animal drops; this page only records the defeat-state handoff.

Deer

Clinic transport: Yes, reported. A direct player report identifies deer as the first Clinic transport, and a development interview describes the risk of provoking large animals. The achievement count and penalty are still unknown.

Hunting rules

Boar

Clinic transport: Yes, reported. A player diary records being taken to the Clinic after a boar feint and later another knockout. That supports the transport result, not a guaranteed ten-wakeup grind.

Wild animal records

Bear and other animals

Unknown. Do not extend deer/boar evidence to bear, rare variants, trapped animals or a named creature. The hunting authority remains responsible for combat and licensing.

Midnight reconciliation

Midnight home vs Clinic is unresolved by context

Ordinary Midnight defeat, named anomaly defeat and story-scripted Clinic scenes are different records.

Ordinary Midnight HP defeat

Secondary reports describe home-return or next-morning behavior in some nighttime loss cases, but no source here proves that every ordinary Midnight HP defeat bypasses Kusunoki Clinic—or that any such return counts.

Midnight exploration

Named anomaly

A named anomaly can have its own encounter script and item/penalty handling. Keep that evidence on Night Anomalies; it is not a generic Clinic rule.

06:00 return

The time cutoff is a return-home boundary, not a forced Clinic wake-up. The Time & Sleep guide owns the clock transition.

Spoiler-light story index

Scripted Clinic scenes

These are walkthrough handoffs, not a farming method. The current achievement record does not identify scripted scenes as counter increments.

Chapter 1 post-Midnight Clinic wake

Context: Story progression after a Midnight scene

Scripted: Yes

Achievement count: Unknown

Chapter 4 post-story Clinic wake

Context: Story/boss transition followed by Clinic conversations

Scripted: Yes

Achievement count: Unknown

Chapter 3 Clinic story sequence

Context: Story route enters the Clinic at night

Scripted: Yes

Achievement count: Unknown

For exact story ordering and spoilers, use the Walkthrough. This page only resolves ownership and counting boundaries.

No invented punishment table

Penalties and wake-up state

The current authority deliberately leaves these fields unresolved. Do not turn one player report into a universal fee, item-loss or half-HP claim.

Money loss

Unknown

Item loss

Unknown

Protected items

Unknown

HP after wake

Unknown

Stamina after wake

Unknown

Time / day loss

Unknown

Save behavior

Unknown

The safest current guidance is procedural: if HP is low, leave wildlife areas, stop treating a risky defeat as a guaranteed achievement route, and review the Save System guide before testing an uncertain edge case. Clinic save behavior and checkpoint ordering remain unknown.

Review Save System history guidance

Facility identity

Kusunoki Clinic / くすのき診療所

This page identifies the facility without pretending its complete schedule or billing rules are known.

Location

The Clinic is a canonical Village facility with location ID clinic. See Map, Areas & Key Locations for navigation.

Facility record: Treatment and story facility; exact schedule is unresolved.

Hasumi

Hasumi is the physician-associated character in the shared roster and resides at the Clinic. The page does not infer her full schedule or every interaction.

Character database

Shiroji boundary

Shiroji is recorded as a village resident, not as the Clinic owner or physician. His normal location belongs to Villager Schedules.

Hours, voluntary healing and treatment fee: Unknown. Do not publish a complete timetable or price until the game UI or a reliable direct record confirms it.

Achievement planning

ER Regular strategy

A cautious plan is more useful than a fabricated farming route.

Safe repeatable trigger

None verified. Deer and boar transport reports are enough to flag the interaction, not enough to establish counter increment, fee, recovery state, item safety or reset behavior.

Recommended grind

Do not deliberately faint. Progress normally, record the exact context if a forced Clinic wake occurs, and verify the in-game achievement tracker before repeating a risk.

Mode

The ER Regular baseline is explicitly Shade-only. Clinic wake-up parity and achievement availability are unresolved.

This guide is a live Ver.1.09 authority. The official release schedule lists additional content for 2026-09-29 and Western release timing for 2026-10-27; recheck Clinic behavior after those updates.

Authority boundaries

Which guide owns which rule?

Use the narrowest source of truth when two pages mention the same event.

Clinic & Fainting

Forced transport, wake-up semantics, context matrix and ER Regular boundary.

HP & Stamina

Gauge values, recovery and the separate zero-Stamina action boundary.

Hunting

Licenses, bow/trap combat and animal records.

Midnight

Night exploration, named anomalies and ordinary 06:00 return.

Achievements

All 52 platform records.

Milestone Awards

Shared counter crosswalk and in-game/platform separation.

Walkthrough

Story-scripted Clinic sequences and spoiler order.

Save System

Save, reload and history behavior.

FAQ

Clinic and fainting questions

Visible answers and FAQ schema use the same shared list.

What is ER Regular?

ER Regular requires waking up in the Clinic 10 times in Village in the Shade Mode. The shared counter is clinic-transports; ordinary voluntary Clinic visits are not substituted.

Does a normal Clinic visit count?

No. A voluntary visit is a player-initiated facility interaction, not a forced treatment wake-up.

What happens when HP reaches 0?

There is no single verified HP=0 rule for every context. Daytime deer and boar reports point to Clinic transport, while Midnight, Quarry and story contexts remain separate.

Does zero Stamina make you faint?

No automatic faint is currently recorded at 0 Stamina. It is an action-availability boundary; exact walking behavior remains unresolved.

Do deer and boar send you to the Clinic?

Current player-tested reports support Clinic transport for deer and boar defeats in Shade, but the achievement count and penalties are not independently verified.

Does a bear defeat count?

Unknown. Do not infer bear behavior from deer or boar reports.

Does an ordinary Midnight defeat send you to the Clinic?

Unknown. Secondary guides report home-return behavior in some nighttime loss situations, but that does not prove a universal Clinic rule.

Does the 06:00 Midnight return count?

No. The documented 06:00 return boundary is not itself a Clinic wake-up.

Do story Clinic scenes count toward ER Regular?

Unknown. Released walkthroughs show scripted Clinic wake-ups, but the current achievement and milestone records do not say that scripted scenes increment clinic-transports.

Who runs Kusunoki Clinic?

The working name is Kusunoki Clinic (くすのき診療所). Hasumi is the physician associated with the Clinic in the shared character record.

What are the Clinic hours and treatment fee?

Unknown in the current canonical repository. No complete timetable, fee, or voluntary-healing formula is published here.

Are money or items lost after fainting?

No universal penalty is verified. Keep money loss, item loss, protected items, HP after wake, Stamina after wake, and time/day loss as context-dependent unknowns until directly confirmed.

Is there a safe ER Regular farming method?

No safe repeatable trigger is verified. Do not deliberately farm wildlife defeats until the counter, cost and recovery state are confirmed in the target mode.

Does Sunshine mode have the same Clinic and achievement rules?

Unresolved. ER Regular's official baseline explicitly names Shade Mode; Sunshine parity is not assumed.

Written by: Village in the Shade Guide Editorial Team

Last updated: August 27, 2026

Sources: Official publisher and storefront pages, released-game research and linked source notes.