Midnight Anomaly Guide
Village in the Shade Karakasa Guide
Do not try to defeat Karakasa (唐傘お化け) with direct attacks. On rainy Midnights, bait its high-speed charge into a wall, pick it up while stunned, carry it to the Jizo on the east side of the village, and place it on the Jizo's head. Repeat this for all 4 Karakasa to complete the encounter.
English anomaly and item names currently follow the site's Japanese-release terminology and may be updated after the official English localization can be verified on October 27, 2026.
Karakasa — Short Answer
Weather
Rain
Time
Midnight
Main danger
Fast charge
Stun method
Bait into wall
After stun
Pick it up
Objective
Carry to Jizo
Total required
4 Karakasa
Jizo location
East side of village
Night Furniture
壁掛け菅笠 · 黒い壁掛け菅笠
Lost Books
No.29 · No.43
Do Not Try to Kill the Umbrella Ghosts
Karakasa is solved through positioning, not normal combat. Make it crash into a wall, then carry the stunned ghost to the Jizo.
Encounter flow
How to clear Karakasa
01
Find a rainy Midnight
Karakasa is tied to Rain at Midnight. Do not replace the weather gate with a season-only rule.
02
Move toward the Jizo
The Jizo is on the east side of the village. Staying nearby can reduce the carry distance, but this is practical positioning.
03
Bait the charge
Stand near a wall, let Karakasa track you, then move aside so its fast charge ends in a wall collision.
04
Pick up the stunned ghost
After impact, Karakasa becomes temporarily unable to act. Approach and pick it up; no exact stun duration or control input is claimed.
05
Place it on the Jizo
Carry the stunned Karakasa to the Jizo and place it on the Jizo's head.
06
Repeat four times
Handle all 4 Karakasa. Four placements complete the encounter.
One or Two at a Time?
Safer
1 at a time
Faster
2 at a time
Riskier
3 or more
This is practical guidance, not a required grouping rule. Handling two can speed up the encounter if you are comfortable with the charge pattern; three or more creates much higher injury risk.
If the charge misses
Reposition near a wall and bait another charge. Current research does not establish a numeric penalty, exact wall type, dodge input, or special recovery rule for a missed collision.
Do not invent an exact stun duration or assume that every decorative object produces the same collision result.
Verified Karakasa Rewards
Night Furniture · Catalog No.2312
壁掛け菅笠 / Wall-Mounted Sedge Hat
A documented Karakasa-related Night Furniture reward relationship. Treat rewards as possible/random unless the game confirms the result; both items are not guaranteed together.
Night Furniture · Catalog No.2313
黒い壁掛け菅笠 / Black Wall-Mounted Sedge Hat
A documented Karakasa-related Night Furniture reward relationship. Treat rewards as possible/random unless the game confirms the result; both items are not guaranteed together.
The shared Night Furniture records now keep these Catalog items with Karakasa; Lantern Ghost retains its separate Eye Lantern and Stone Monument relationship.
Karakasa Lost Books
No.29 · 笠の化け物: the canonical record places it at tree roots north of the fork toward the Mountain fishing spot, with a Karakasa relation.
No.43 · 地蔵と雨の怪: found at the Village fishing spot while Karakasa is active on a rainy Midnight.
Open the Lost Books guide →No Wooden Plaque
Karakasa is not one of the five currently documented Ghost Shelf wooden-plaque targets. Do not invent a 唐傘の木札 or claim that a plaque is required for this rainy anomaly.
Review the five documented plaques →Why can't I clear Karakasa?
Midnight exploration has a hard forced-return boundary at 06:00. Use the Midnight Exploration guide for the broader time system.
Karakasa questions
When does Karakasa appear?
Karakasa is a rainy-day Midnight anomaly. Rain is the important gate; no additional season restriction is asserted here.
How do I beat Karakasa?
Bait its fast charge into a wall, approach while it is stunned, pick it up, carry it to the Jizo on the east side of the village and place it on the Jizo's head. Repeat for all four.
Do I attack Karakasa directly?
No. The documented solution is positioning and environmental control, not Pickaxe, Sickle or Bow damage.
How do I stun Karakasa?
Stand near a wall, bait the charge and move aside so Karakasa crashes into the wall. The impact temporarily leaves it unable to act.
Where is the Jizo?
The canonical anomaly record places the Jizo on the eastern side of the village. Use the in-game Jizo landmark; no more precise coordinate is asserted.
How many Karakasa do I handle?
Four. Place all four stunned Karakasa on the Jizo's head to complete the encounter.
Can I handle two at a time?
One at a time is safer. Handling two can be faster if you are comfortable with the charge pattern; three or more is much riskier.
What Night Furniture is in this related group?
Karakasa is the current canonical reward relationship for 壁掛け菅笠 / Wall-Hanging Sedge Hat and 黒い壁掛け菅笠 / Black Wall-Hanging Sedge Hat. Exact odds, order and whether both appear together remain unknown.
Does Karakasa have a Wooden Plaque?
No. Karakasa is not one of the five currently documented Ghost Shelf wooden-plaque targets.
Which Lost Books are related?
The canonical Lost Books records are No.29 笠の化け物 and No.43 地蔵と雨の怪. No.43 is encounter-dependent: it appears at the Village fishing spot while Karakasa is active on a rainy Midnight.
Written by: Village in the Shade Guide Editorial Team
Last updated: August 27, 2026
Sources: Official publisher and storefront pages, released-game research and linked source notes.