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Seasonal Scarecrow authority

Seasonal Scarecrow & Fertilizer Guide

Seasonal Scarecrows are the primary subject of this guide. Fertilizer is included only to explain when you need crop-quality improvement instead of season protection.

5×5 area coverage

28 in-game days

4 seasonal variants

Quick answer

Place the matching Seasonal Scarecrow to create a 5×5 area centered on it. Supported ordinary Field crops can keep the matching-season growing condition for 28 days. Fertilizer is a separate quality-improvement tool.

Core mechanic

Season protection, not a hidden multiplier

The Scarecrow creates the matching-season growing condition for supported crops inside its area. Current evidence does not assign it a direct speed, quality, price, yield, watering, regrowth, giant-chance or Cursed-chance bonus.

Spring Scarecrow

春のカカシ

Summer Scarecrow

夏のカカシ

Autumn Scarecrow

秋のカカシ

Winter Scarecrow

冬のカカシ

Planning boundary

5×5 coverage is not a radius

Treat the documented value as a centered 5×5 planning area. Do not turn it into an engine-level coordinate guarantee or assume that every nearby object is compatible.

The 28-day effect is a duration, not a promise that the object disappears or expires exactly at a calendar-season boundary.

Evidence matrix

Which growing systems are verified?

Unknown categories stay unknown. The existence of a seed, seasonal item or special plot does not by itself prove Scarecrow compatibility.

CategoryStatusConfidenceEvidence boundary
Normal Field cropsSupportedStrongThe documented ordinary seasonal-field use.
Ridge cropsUnresolvedUnresolvedRidge season rules are not directly tied to Scarecrow evidence.
Paddy cropsUnresolvedUnresolvedPaddy data keeps seasonalScarecrowSupport unresolved.
FlowersUnresolvedUnresolvedFlower compatibility is not directly verified.
Mushroom cultivationUnresolvedUnresolvedLog cultivation is a separate system.
Fruit TreesUnresolvedUnresolvedFruit-tree records keep scarecrowAffected unresolved; Greenhouse is the documented year-round option.
Mud Seed / Cursed CropUnresolvedUnresolvedNo canonical Scarecrow effect on the random current-season pool.
Greenhouse placementUnresolvedUnresolvedGreenhouse Scarecrow placement and overlap are not verified.

Acquisition overview

Where can they come from?

Fox Shrine offering rewards

Seasonal Scarecrows are documented in the offering-reward family; exact offering mapping belongs to that authority.

Midnight anomaly reward pools

Some anomaly records include Scarecrow in a possible pool; a possible reward is not guaranteed.

Night Anomalies authority

Fertilizer decision

Scarecrow or Fertilizer?

Scarecrow: season compatibility in a localized outdoor area.

Fertilizer: a higher-quality crop outcome is more likely; exact percentage is not verified.

Fertilizer is produced with the Composter. Use Quality & Branding for tiers, multipliers and Contest branding.

Safe workflow

Plan around evidence

Use the matching seasonal variant for the outdoor Field crop you want to preserve.
Plan a documented 5×5 area with your crop rows and Sprinkler layout; collision rules are not implied.
Treat applying fertilizer before planting as a safe planning workflow, not a hard timing rule until the valid window is verified.
Do not use fertilizer or Scarecrow placement as a guaranteed Giant Cursed Crop strategy.
For Greenhouse season independence, use the Greenhouse guide; it owns the building compatibility details.
For exact fertilizer inputs, tiers and timers, use the Composter guide.

FAQ

It creates the matching-season growing condition for supported crops inside its documented 5×5 area. It has no separately verified growth-speed, quality, price, yield or Giant Cursed Crop bonus.

The effect covers a 5×5 area centered on the placed Scarecrow. This is coverage, not a radius measurement.

The documented effect duration is 28 in-game days. The object's post-expiration state is not separately verified.

Yes: Spring / 春のカカシ, Summer / 夏のカカシ, Autumn / 秋のカカシ and Winter / 冬のカカシ.

Ordinary seasonal Field crops are the strongest supported use. Ridge, Paddy, Flowers, mushroom cultivation, Fruit Trees and Mud Seed remain unresolved unless direct evidence is added.

No canonical evidence establishes that interaction. A 5×5 layout can help plan space for a Giant Cursed Crop, but that does not prove a Scarecrow changes Mud Seed's random result pool.

Same-season stacking, different-season priority and overlap behavior remain unresolved.

Current records point to Fox Shrine offering rewards and some Midnight anomaly reward pools. These are source families, not guaranteed per-variant drops; use the Night authority for mapped encounter details.

Exact removal, recovery and relocation behavior are not stated here as verified mechanics.

Fertilizer improves the chance of higher-quality crop outcomes. Produce it with the Composter; exact inputs and tiers belong to the Composter guide, while quality and value rules belong to Quality & Branding.

No current canonical evidence establishes either bonus. Fertilizer percentage, persistence and Giant Cursed Crop effect remain unresolved.

Use a Scarecrow for a targeted outdoor 5×5 matching-season zone. The Greenhouse is a separate building-wide environment for compatible crops outside their normal outdoor season.

For crop quality, Composter production, Cursed Crop behavior and Greenhouse exceptions, follow the specialist guides. This page intentionally keeps unresolved interactions visible rather than turning missing evidence into a negative mechanic.

Written by: Village in the Shade Guide Editorial Team

Last updated: August 27, 2026

Sources: Official publisher and storefront pages, released-game research and linked source notes.